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Backport ogre2 lidar performance improvement changes #956

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merged 1 commit into from
Jan 17, 2024

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iche033
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@iche033 iche033 commented Jan 17, 2024

➡️ Backport

backport of #955

Note that from gz-rendering7 onwards, the Ogre2GpuRays' compositor was ported to a script (as seen in #955) from C++. So the changes are not directly backported. Instead, this PR sets the ogre2 compositor parameters via C++ for ign-rendering6 (fortress).

Note to maintainers: Remember to Merge with commit (not squash-merge or rebase)

@github-actions github-actions bot added the 🏯 fortress Ignition Fortress label Jan 17, 2024
@iche033 iche033 requested a review from ahcorde January 17, 2024 02:06
@azeey
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azeey commented Jan 17, 2024

I thought we used "Rebase and merge" for backports.

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iche033 commented Jan 17, 2024

I thought we used "Rebase and merge" for backports.

answered in a separate chat discussion: "The changes couldn't be directly backported as the implementation were too different so I created a new commit"

@iche033 iche033 merged commit 34fdfb7 into ign-rendering6 Jan 17, 2024
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@iche033 iche033 deleted the lidar_perf_ogre2_backport_6 branch January 17, 2024 20:23
@azeey azeey mentioned this pull request Jan 19, 2024
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