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Fix transparency over heightmap #811

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merged 5 commits into from
Jan 27, 2023
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@iche033 iche033 commented Jan 26, 2023

🦟 Bug fix

Fixes #789

Summary

Semi-transparent objects were always rendered behind the heightmap as seen in #789. This PR fixes the issue by setting a new render queue for objects with transparency as recommended in https://forums.ogre3d.org/viewtopic.php?t=96950

To test with gazebo:

  1. launch gazebo (fortress) with the heightmap world:
ign gazebo -v 4 heightmap.sdf
  1. Select Translate tool and click on any of the models. You should see the RGB axes rendered properly over the heightmap.

  2. Right click on the model -> View > Transparent. The model should also be rendered properly over heightmap

transparency_over_heightmap

Checklist

  • Signed all commits for DCO
  • Added tests
  • Updated documentation (as needed)
  • Updated migration guide (as needed)
  • Consider updating Python bindings (if the library has them)
  • codecheck passed (See contributing)
  • All tests passed (See test coverage)
  • While waiting for a review on your PR, please help review another open pull request to support the maintainers

Note to maintainers: Remember to use Squash-Merge and edit the commit message to match the pull request summary while retaining Signed-off-by messages.

@github-actions github-actions bot added the 🏯 fortress Ignition Fortress label Jan 26, 2023
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codecov bot commented Jan 26, 2023

Codecov Report

Merging #811 (3312c33) into ign-rendering6 (d8df46a) will decrease coverage by 0.02%.
The diff coverage is 57.14%.

@@                Coverage Diff                 @@
##           ign-rendering6     #811      +/-   ##
==================================================
- Coverage           77.76%   77.75%   -0.02%     
==================================================
  Files                 146      146              
  Lines               13418    13429      +11     
==================================================
+ Hits                10435    10442       +7     
- Misses               2983     2987       +4     
Impacted Files Coverage Δ
ogre2/src/Ogre2Material.cc 64.42% <25.00%> (-0.47%) ⬇️
ogre2/src/Ogre2Mesh.cc 89.79% <100.00%> (+0.28%) ⬆️
...e/ignition/rendering/base/BaseGaussianNoisePass.hh 100.00% <0.00%> (+3.33%) ⬆️

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ogre2/src/Ogre2Mesh.cc Show resolved Hide resolved
test/integration/heightmap.cc Outdated Show resolved Hide resolved
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test/integration/heightmap.cc Outdated Show resolved Hide resolved
Signed-off-by: Ian Chen <[email protected]>
@iche033 iche033 requested a review from ahcorde January 26, 2023 23:31
static_cast<Ogre::HlmsPbsDatablock *>(derived->Datablock()));
auto datablock =
static_cast<Ogre::HlmsPbsDatablock *>(derived->Datablock());
if (databock)
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Suggested change
if (databock)
if (datablock)

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oops fixed. 3312c33

Signed-off-by: Ian Chen <[email protected]>
@iche033 iche033 merged commit af050dc into ign-rendering6 Jan 27, 2023
@iche033 iche033 deleted the transparency_over_heightmap branch January 27, 2023 18:15
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