Temporarily set number of camera pass count per flush to 0 in ogre2 to prevent downstream build failures #367
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🦟 Bug fix
Temporarily switching
Ogre2Scene::cameraPassCountPerGpuFlush
back to 0 (old behavior) in ogre2 until all related PRs are merged:Also applied style fixes as mentioned in #353
Checklist
codecheck
passed (See contributing)Note to maintainers: Remember to use Squash-Merge