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Added render order to material #188

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2 changes: 1 addition & 1 deletion CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -35,7 +35,7 @@ set(IGN_MATH_VER ${ignition-math6_VERSION_MAJOR})
# Find ignition-common
ign_find_package(ignition-common3 REQUIRED
COMPONENTS graphics events
VERSION 3.9)
VERSION 3.10)
set(IGN_COMMON_VER ${ignition-common3_VERSION_MAJOR})

#--------------------------------------
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16 changes: 15 additions & 1 deletion examples/simple_demo/Main.cc
Original file line number Diff line number Diff line change
Expand Up @@ -79,14 +79,16 @@ void buildScene(ScenePtr _scene)
center->SetMaterial(green);
root->AddChild(center);


//! [red material]
// create red material
MaterialPtr red = _scene->CreateMaterial();
red->SetAmbient(0.5, 0.0, 0.0);
red->SetDiffuse(1.0, 0.0, 0.0);
red->SetSpecular(0.5, 0.5, 0.5);
red->SetShininess(50);
red->SetReflectivity(0);
red->SetRenderOrder(3);
//! [red material]

// create sphere visual
VisualPtr sphere = _scene->CreateVisual();
Expand Down Expand Up @@ -116,12 +118,15 @@ void buildScene(ScenePtr _scene)
box->SetMaterial(blue);
root->AddChild(box);

//! [white material]
// create white material
MaterialPtr white = _scene->CreateMaterial();
white->SetAmbient(0.5, 0.5, 0.5);
white->SetDiffuse(0.8, 0.8, 0.8);
white->SetReceiveShadows(true);
white->SetReflectivity(0);
white->SetRenderOrder(0);
//! [white material]

// create plane visual
VisualPtr plane = _scene->CreateVisual();
Expand All @@ -131,6 +136,15 @@ void buildScene(ScenePtr _scene)
plane->SetMaterial(white);
root->AddChild(plane);

// create plane visual
VisualPtr plane2 = _scene->CreateVisual();
plane2->AddGeometry(_scene->CreatePlane());
plane2->SetLocalScale(5, 8, 1);
plane2->SetLocalPosition(4, 0.5, -0.5);
plane2->Scale(0.1, 0.1, 1);
plane2->SetMaterial(red);
root->AddChild(plane2);

// create axis visual
VisualPtr axis = _scene->CreateAxisVisual();
axis->SetLocalPosition(4.0, 0.5, -0.4);
Expand Down
11 changes: 11 additions & 0 deletions include/ignition/rendering/Material.hh
Original file line number Diff line number Diff line change
Expand Up @@ -322,6 +322,17 @@ namespace ignition
/// \brief Removes any light map mapped to this material
public: virtual void ClearLightMap() = 0;

/// \brief Set the render order. When polygons are coplanar, you can get
/// problems with 'depth fighting' where the pixels from the two polys
/// compete for the same screen pixel. This param help to avoid this
/// problem.
/// \param[in] _renderOrder Render order to set to
public: virtual void SetRenderOrder(const float _renderOrder) = 0;

/// \brief Get the render order value of this material.
/// \return Material render order
public: virtual float RenderOrder() const = 0;
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/// \brief Set the roughness value. Only affects material of type MT_PBS
/// \param[in] _roughness Roughness to set to
public: virtual void SetRoughness(const float _roughness) = 0;
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4 changes: 4 additions & 0 deletions include/ignition/rendering/MeshDescriptor.hh
Original file line number Diff line number Diff line change
Expand Up @@ -65,12 +65,16 @@ namespace ignition
public: const common::Mesh *mesh = nullptr;
IGN_COMMON_WARN_RESUME__DLL_INTERFACE_MISSING

IGN_COMMON_WARN_IGNORE__DLL_INTERFACE_MISSING
/// \brief Name of the registered Mesh
public: std::string meshName;
IGN_COMMON_WARN_RESUME__DLL_INTERFACE_MISSING

IGN_COMMON_WARN_IGNORE__DLL_INTERFACE_MISSING
/// \brief Name of the sub-mesh to be loaded. An empty string signifies
/// all sub-meshes should be loaded.
public: std::string subMeshName;
IGN_COMMON_WARN_RESUME__DLL_INTERFACE_MISSING

/// \brief Denotes if the loaded sub-mesh vertices should be centered
public: bool centerSubMesh = false;
Expand Down
27 changes: 27 additions & 0 deletions include/ignition/rendering/base/BaseMaterial.hh
Original file line number Diff line number Diff line change
Expand Up @@ -248,6 +248,12 @@ namespace ignition
// Documentation inherited
public: virtual void ClearLightMap() override;

// Documentation inherited
public: virtual void SetRenderOrder(const float _renderOrder) override;

// Documentation inherited
public: virtual float RenderOrder() const override;

// Documentation inherited
public: virtual void SetRoughness(const float _roughness) override;

Expand Down Expand Up @@ -338,6 +344,9 @@ namespace ignition
/// \brief Enable two sided rendering
protected: bool twoSidedEnabled = false;

/// \brief Material render order
protected: double renderOrder = 0.0;

/// \brief Shininess factor
protected: double shininess = 0.0;

Expand Down Expand Up @@ -529,6 +538,13 @@ namespace ignition
this->receiveShadows = _receive;
}

//////////////////////////////////////////////////
template <class T>
void BaseMaterial<T>::SetRenderOrder(const float _renderorder)
{
this->renderOrder = _renderorder;
}

//////////////////////////////////////////////////
template <class T>
math::Color BaseMaterial<T>::Ambient() const
Expand Down Expand Up @@ -571,6 +587,13 @@ namespace ignition
return this->transparency;
}

//////////////////////////////////////////////////
template <class T>
float BaseMaterial<T>::RenderOrder() const
{
return this->renderOrder;
}

//////////////////////////////////////////////////
template <class T>
double BaseMaterial<T>::Reflectivity() const
Expand Down Expand Up @@ -923,6 +946,7 @@ namespace ignition
this->SetDiffuse(_material->Diffuse());
this->SetSpecular(_material->Specular());
this->SetEmissive(_material->Emissive());
this->SetRenderOrder(_material->RenderOrder());
this->SetShininess(_material->Shininess());
this->SetTransparency(_material->Transparency());
this->SetAlphaFromTexture(_material->TextureAlphaEnabled(),
Expand Down Expand Up @@ -962,6 +986,7 @@ namespace ignition
this->SetTransparency(_material.Transparency());
this->SetAlphaFromTexture(_material.TextureAlphaEnabled(),
_material.AlphaThreshold(), _material.TwoSidedEnabled());
this->SetRenderOrder(_material.RenderOrder());
// TODO(anyone): update common::Material
this->SetReflectivity(0);
this->SetTexture(_material.TextureImage());
Expand Down Expand Up @@ -1015,6 +1040,7 @@ namespace ignition
this->SetDiffuse(1.0, 1.0, 1.0);
this->SetSpecular(0.2, 0.2, 0.2);
this->SetEmissive(0, 0, 0);
this->SetRenderOrder(0);
this->SetShininess(1.5);
this->SetTransparency(0);
this->SetReflectivity(0);
Expand All @@ -1026,6 +1052,7 @@ namespace ignition
this->ClearRoughnessMap();
this->ClearMetalnessMap();
this->ClearEmissiveMap();
this->ClearLightMap();
this->SetRoughness(kDefaultPbr.Roughness());
this->SetMetalness(kDefaultPbr.Metalness());
this->SetShaderType(ST_PIXEL);
Expand Down
9 changes: 9 additions & 0 deletions ogre/include/ignition/rendering/ogre/OgreMaterial.hh
Original file line number Diff line number Diff line change
Expand Up @@ -103,6 +103,15 @@ namespace ignition
public: virtual void SetReceiveShadows(const bool _receiveShadows)
override;

// Documentation inherited
public: virtual float RenderOrder() const override;

// Documentation inherited
// Review the official documentation to get more details about this
// parameter, in particular Ogre::Pass::setDepthBias()
// https://www.ogre3d.org/docs/api/1.8/class_ogre_1_1_pass.html
public: virtual void SetRenderOrder(const float _renderOrder) override;

public: virtual bool ReflectionEnabled() const override;

public: virtual void SetReflectionEnabled(const bool _enabled) override;
Expand Down
13 changes: 13 additions & 0 deletions ogre/src/OgreMaterial.cc
Original file line number Diff line number Diff line change
Expand Up @@ -156,6 +156,19 @@ void OgreMaterial::SetEmissive(const math::Color &_color)
#endif
}

//////////////////////////////////////////////////
float OgreMaterial::RenderOrder() const
{
return this->renderOrder;
}

//////////////////////////////////////////////////
void OgreMaterial::SetRenderOrder(const float _renderOrder)
{
this->renderOrder = _renderOrder;
this->ogrePass->setDepthBias(this->renderOrder);
}

//////////////////////////////////////////////////
double OgreMaterial::Shininess() const
{
Expand Down
8 changes: 8 additions & 0 deletions ogre2/include/ignition/rendering/ogre2/Ogre2Material.hh
Original file line number Diff line number Diff line change
Expand Up @@ -71,6 +71,14 @@ namespace ignition
public: virtual void SetAlphaFromTexture(bool _enabled,
double _alpha = 0.5, bool _twoSided = true) override;

// Documentation inherited
public: virtual float RenderOrder() const override;

// Documentation inherited
// Review the official documentation to get more details about this
// parameter, in particular mDepthBiasConstant
public: virtual void SetRenderOrder(const float _renderOrder) override;

// Documentation inherited
public: virtual bool ReceiveShadows() const override;

Expand Down
18 changes: 17 additions & 1 deletion ogre2/src/Ogre2Material.cc
Original file line number Diff line number Diff line change
Expand Up @@ -154,8 +154,8 @@ void Ogre2Material::SetAlphaFromTexture(bool _enabled,
Ogre::HlmsBlendblock block;
if (_enabled)
{
block.setBlendType(Ogre::SBT_TRANSPARENT_ALPHA);
this->ogreDatablock->setAlphaTest(Ogre::CMPF_GREATER_EQUAL);
block.setBlendType(Ogre::SBT_TRANSPARENT_ALPHA);
this->ogreDatablock->setBlendblock(block);
}
else
Expand All @@ -167,6 +167,22 @@ void Ogre2Material::SetAlphaFromTexture(bool _enabled,
this->ogreDatablock->setTwoSidedLighting(_twoSided);
}

//////////////////////////////////////////////////
float Ogre2Material::RenderOrder() const
{
return this->renderOrder;
}

//////////////////////////////////////////////////
void Ogre2Material::SetRenderOrder(const float _renderOrder)
{
this->renderOrder = _renderOrder;
Ogre::HlmsMacroblock macroblock(
*this->ogreDatablock->getMacroblock());
macroblock.mDepthBiasConstant = _renderOrder;
this->ogreDatablock->setMacroblock(macroblock);
}

//////////////////////////////////////////////////
bool Ogre2Material::ReceiveShadows() const
{
Expand Down
1 change: 1 addition & 0 deletions tutorials.md.in
Original file line number Diff line number Diff line change
Expand Up @@ -22,6 +22,7 @@ Ignition @IGN_DESIGNATION_CAP@ library and how to use the library effectively.
8. \subpage simple_demo "Simple demo"
9. \subpage text_geom "Text geom"
10. \subpage particles "Particles"
11. \subpage render_order "Render Order"

## License

Expand Down
52 changes: 52 additions & 0 deletions tutorials/21_render_order.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,52 @@
\page render_order Render order

This example shows how to set the render order for coplanar polygons.

The material API allows changing the render order. When polygons are coplanar, you can get problems
with `depth fighting` (also known as z fighting) where the pixels from the two polys compete for the same screen pixel.
As you can see in the following image:

@image html img/render_order_bad.png

The method `SetRenderOrder` in the Material class allows you to avoid this issue. The higher value will
be rendered on top of other coplanar polygons. This method will set the depth bias value of objects that the material is assigned to.

In the `simple_demo` example you can find two materials with different render orders. The red material
(`SetRenderOrder(3)`) has a higher value than the white material (`SetRenderOrder(3)`).

\snippet examples/simple_demo/Main.cc red material

\snippet examples/simple_demo/Main.cc white material

As you can see in the following image the depth fighting issue is resolved.

@image html img/render_order_good.png

You can set this in your SDF file including in the material tag a new tag called `render_order` with
a float value:

```xml
<material>
<render_order>5</render_order>
<ambient>0 0 1 1</ambient>
<diffuse>0 0 1 1</diffuse>
<specular>0 0 1 1</specular>
</material>
```

Clone the source code, create a build directory and use `cmake` and `make` to compile the code:

```{.sh}
git clone https://github.com/ignitionrobotics/ign-rendering
cd ign-rendering/examples/simple_demo
mkdir build
cd build
cmake ..
make
```

Execute the example:

```{.sh}
./simple_demo
```
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