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Meshes not visible when using dae files that include the transparency tag. #89

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Levi-Armstrong opened this issue May 25, 2020 · 6 comments
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@Levi-Armstrong
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Levi-Armstrong commented May 25, 2020

I recently ran into the issue described here. I had a mesh that was not showing up, so I opened up the dae file an remove the transparency tag shown in the link and now the mesh shows up.

@chapulina chapulina added the bug Something isn't working label May 25, 2020
@chapulina
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@Levi-Armstrong , are you using Ogre 1 or 2? Or is the issue on both?

@Levi-Armstrong
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I was using Ogre1, Ubuntu 18.04 and ignition-rendering3.

@iche033
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iche033 commented May 26, 2020

The collada loader transparency fix should be ported to ign-common. Could you post the <transparency> and <transparent> tags from your collada file?

@Levi-Armstrong
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In my case it only had the transparent tag and did not have the transparency tag. I removed the lines below and it showed up, but the comments in the link also suggested adding the transparency tag setting the alpha to one also works.

<transparent opaque="A_ONE">
     <color>1 1 1 1</color>
 </transparent>

@iche033
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iche033 commented May 27, 2020

made a fix in gazebosim/gz-common#68

@chapulina
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ign-common PR merged, the fix will be available on the next release.

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