Skip to content

Commit

Permalink
Added feedback
Browse files Browse the repository at this point in the history
Signed-off-by: ahcorde <[email protected]>
  • Loading branch information
ahcorde committed Jan 20, 2021
1 parent 67a41f5 commit d882b43
Showing 1 changed file with 5 additions and 2 deletions.
7 changes: 5 additions & 2 deletions tutorials/21_transform_fbx_to_dae.md
Original file line number Diff line number Diff line change
Expand Up @@ -19,15 +19,18 @@ Then import your FBX model. `File -> Import -> Fbx (.fbx).`

Now we can edit some of the properties of the object.

## Change the origin of the model
## Change the origin of the model (Optional)

Sometimes a mesh may have an origin at an offset from the desired location. For example,
you may want to move the origin of a robot arm to the base or move the origin of a wheel to its center.

Select the object by pushing the letter `a` and enter to `Edit mode` by pushing `Tab`.
Select the part of the object at which you’d like to place the origin point (vertex, edge or face).
When we are ready push `Shift + s` to bring up the *snap menu* and select `Cursor to active` to locate
the Blender cursor (red/white circle thing) in the selected new place.
Switch back to `Object Mode` and see the Blender cursor where your future origin is going to be.
In the `Options` menu select `Origins` and then select in the object menu `Object -> Set Origin -> Origin to 3D Cursor`.
Now your origin it's the desired place. We can move this origin to another place by editing the
Now your origin is at the desired place. We can move this origin to another place by editing the
transform dialog.

@image html img/transform_fbx_to_dae/edit_orgin.gif
Expand Down

0 comments on commit d882b43

Please sign in to comment.