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Merge pull request #942 from gazebosim/azeey/3_to_6
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Merge ign-rendering3 ➡️  ign-rendering6
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iche033 authored Nov 14, 2023
2 parents 09099db + 329555a commit cc77597
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Showing 3 changed files with 16 additions and 9 deletions.
12 changes: 9 additions & 3 deletions .github/workflows/ci.yml
Original file line number Diff line number Diff line change
@@ -1,14 +1,20 @@
name: Ubuntu CI

on: [push, pull_request]
on:
pull_request:
push:
branches:
- 'ign-rendering[0-9]'
- 'gz-rendering[0-9]?'
- 'main'

jobs:
bionic-ci:
runs-on: ubuntu-latest
name: Ubuntu Bionic CI
steps:
- name: Checkout
uses: actions/checkout@v3
uses: actions/checkout@v4
- name: Compile and test
id: ci
uses: ignition-tooling/action-ignition-ci@bionic
Expand All @@ -20,7 +26,7 @@ jobs:
name: Ubuntu Focal CI
steps:
- name: Checkout
uses: actions/checkout@v3
uses: actions/checkout@v4
- name: Compile and test
id: ci
uses: ignition-tooling/action-ignition-ci@focal
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9 changes: 3 additions & 6 deletions .github/workflows/triage.yml
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Expand Up @@ -10,10 +10,7 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: Add ticket to inbox
uses: technote-space/create-project-card-action@v1
uses: actions/[email protected]
with:
PROJECT: Core development
COLUMN: Inbox
GITHUB_TOKEN: ${{ secrets.TRIAGE_TOKEN }}
CHECK_ORG_PROJECT: true

project-url: https://github.com/orgs/gazebosim/projects/7
github-token: ${{ secrets.TRIAGE_TOKEN }}
4 changes: 4 additions & 0 deletions include/gz/rendering/base/BaseGizmoVisual.hh
Original file line number Diff line number Diff line change
Expand Up @@ -495,6 +495,8 @@ namespace ignition
this->visuals[TransformAxis::TA_TRANSLATION_X] = transXVis;
this->visuals[TransformAxis::TA_TRANSLATION_Y] = transYVis;
this->visuals[TransformAxis::TA_TRANSLATION_Z] = transZVis;
// Store the translation origin visual in this->visuals using a key
// that's not already occupied by the TransformAxis enum
this->visuals[TransformAxis::TA_TRANSLATION_Z << 1] = transOrigin;

// translation handles
Expand Down Expand Up @@ -584,6 +586,8 @@ namespace ignition
this->visuals[TransformAxis::TA_ROTATION_X] = rotXVis;
this->visuals[TransformAxis::TA_ROTATION_Y] = rotYVis;
this->visuals[TransformAxis::TA_ROTATION_Z] = rotZVis;
// Store the full rotation visual in this->visuals using a key
// that's not already occupied by the TransformAxis enum
this->visuals[TransformAxis::TA_ROTATION_Z << 1] = rotFullVis;

// rotation handles
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