-
Notifications
You must be signed in to change notification settings - Fork 51
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge branch 'ign-rendering6' into merge_5_6_20211018
- Loading branch information
Showing
11 changed files
with
374 additions
and
3 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,128 @@ | ||
/* | ||
* Copyright (C) 2021 Open Source Robotics Foundation | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
* | ||
*/ | ||
|
||
#include "Ogre2IgnHlmsCustomizations.hh" | ||
|
||
#include "ignition/rendering/ogre2/Ogre2RenderEngine.hh" | ||
|
||
#ifdef _MSC_VER | ||
#pragma warning(push, 0) | ||
#endif | ||
#include <OgreCamera.h> | ||
#include <OgreHlms.h> | ||
#include <OgreRoot.h> | ||
#include <OgreSceneManager.h> | ||
#include <OgreViewport.h> | ||
#ifdef _MSC_VER | ||
#pragma warning(pop) | ||
#endif | ||
|
||
using namespace ignition; | ||
using namespace rendering; | ||
|
||
////////////////////////////////////////////////// | ||
void Ogre2IgnHlmsCustomizations::preparePassHash( | ||
const Ogre::CompositorShadowNode */*_shadowNode*/, | ||
bool _casterPass, bool /*_dualParaboloid*/, | ||
Ogre::SceneManager */*_sceneManager*/, | ||
Ogre::Hlms *_hlms) | ||
{ | ||
this->needsWorldPos = false; | ||
if (!_casterPass && this->MinDistanceClipEnabled()) | ||
{ | ||
const Ogre::int32 numClipPlanes = | ||
_hlms->_getProperty("hlms_pso_clip_distances"); | ||
_hlms->_setProperty("ign_spherical_clip_min_distance", 1); | ||
_hlms->_setProperty("ign_spherical_clip_idx", numClipPlanes); | ||
_hlms->_setProperty("hlms_pso_clip_distances", numClipPlanes + 1); | ||
|
||
if (_hlms->getType() == Ogre::HLMS_UNLIT) | ||
{ | ||
if (_hlms->_getProperty("hlms_global_clip_planes") == 0) | ||
{ | ||
this->needsWorldPos = true; | ||
_hlms->_setProperty("ign_spherical_clip_needs_worldPos", 1); | ||
} | ||
} | ||
} | ||
} | ||
|
||
////////////////////////////////////////////////// | ||
Ogre::uint32 Ogre2IgnHlmsCustomizations::getPassBufferSize( | ||
const Ogre::CompositorShadowNode */*_shadowNode*/, | ||
bool _casterPass, bool /*_dualParaboloid*/, | ||
Ogre::SceneManager */*_sceneManager*/) const | ||
{ | ||
if (_casterPass || !this->MinDistanceClipEnabled()) | ||
return 0u; | ||
|
||
Ogre::uint32 bufferSize = sizeof(float) * 4u; | ||
if (this->needsWorldPos) | ||
bufferSize += sizeof(float) * 16u; | ||
|
||
return bufferSize; | ||
} | ||
|
||
////////////////////////////////////////////////// | ||
float* Ogre2IgnHlmsCustomizations::preparePassBuffer( | ||
const Ogre::CompositorShadowNode */*_shadowNode*/, | ||
bool _casterPass, bool /*_dualParaboloid*/, | ||
Ogre::SceneManager *_sceneManager, | ||
float *_passBufferPtr) | ||
{ | ||
if (!_casterPass && this->MinDistanceClipEnabled()) | ||
{ | ||
const Ogre::Camera *camera = | ||
_sceneManager->getCamerasInProgress().renderingCamera; | ||
const Ogre::Vector3 &camPos = camera->getDerivedPosition(); | ||
|
||
// float4 ignMinClipDistance_ignCameraPos | ||
*_passBufferPtr++ = this->minDistanceClip; | ||
*_passBufferPtr++ = camPos.x; | ||
*_passBufferPtr++ = camPos.y; | ||
*_passBufferPtr++ = camPos.z; | ||
|
||
if (this->needsWorldPos) | ||
{ | ||
// TODO(dark_sylinc): Modify Ogre to access HlmsUnlit::mPreparedPass | ||
// so we get the view matrix that's going to be used instead of | ||
// recalculating everything again (which can get complex if VR is | ||
// being used) | ||
auto engine = Ogre2RenderEngine::Instance(); | ||
auto ogreRoot = engine->OgreRoot(); | ||
Ogre::RenderPassDescriptor *renderPassDesc = | ||
ogreRoot->getRenderSystem()->getCurrentPassDescriptor(); | ||
Ogre::Matrix4 projectionMatrix = | ||
camera->getProjectionMatrixWithRSDepth(); | ||
if (renderPassDesc->requiresTextureFlipping()) | ||
{ | ||
projectionMatrix[1][0] = -projectionMatrix[1][0]; | ||
projectionMatrix[1][1] = -projectionMatrix[1][1]; | ||
projectionMatrix[1][2] = -projectionMatrix[1][2]; | ||
projectionMatrix[1][3] = -projectionMatrix[1][3]; | ||
} | ||
|
||
Ogre::Matrix4 invViewProj = (projectionMatrix * | ||
camera->getViewMatrix(true)).inverse(); | ||
for (size_t i = 0; i < 16u; ++i) | ||
{ | ||
*_passBufferPtr++ = static_cast<float>(invViewProj[0][i]); | ||
} | ||
} | ||
} | ||
return _passBufferPtr; | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,118 @@ | ||
/* | ||
* Copyright (C) 2021 Open Source Robotics Foundation | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
* | ||
*/ | ||
|
||
#ifndef IGNITION_RENDERING_OGRE2_OGRE2IGNHLMSCUSTOMIZATIONS_HH_ | ||
#define IGNITION_RENDERING_OGRE2_OGRE2IGNHLMSCUSTOMIZATIONS_HH_ | ||
|
||
#include "ignition/rendering/config.hh" | ||
#include "ignition/rendering/ogre2/Export.hh" | ||
|
||
#ifdef _MSC_VER | ||
#pragma warning(push, 0) | ||
#endif | ||
#include <OgreHlmsListener.h> | ||
#ifdef _MSC_VER | ||
#pragma warning(pop) | ||
#endif | ||
|
||
namespace ignition | ||
{ | ||
namespace rendering | ||
{ | ||
inline namespace IGNITION_RENDERING_VERSION_NAMESPACE { | ||
// | ||
/// \brief Controls custom shader snippets of Hlms (both Pbs and Unlit): | ||
/// | ||
/// - Toggles them on/off | ||
/// - Sends relevant data to the GPU buffers for shaders to use | ||
/// | ||
/// This listener requires Hlms to have been created with the piece data | ||
/// files in ogre2/src/media/Hlms/Ignition registered | ||
/// | ||
/// \internal | ||
/// \remark Public variables take effect immediately (i.e. for the | ||
/// next render) | ||
class IGNITION_RENDERING_OGRE2_VISIBLE Ogre2IgnHlmsCustomizations final : | ||
public Ogre::HlmsListener | ||
{ | ||
public: | ||
virtual ~Ogre2IgnHlmsCustomizations() = default; | ||
|
||
/// \brief | ||
/// \return Returns true if spherical clipping customizations should | ||
/// be active | ||
public: bool MinDistanceClipEnabled() const | ||
{ | ||
return this->minDistanceClip >= 0.0f; | ||
} | ||
|
||
/// \brief Determines which custom pieces we should activate | ||
/// \param _casterPass | ||
/// \param _hlms | ||
private: virtual void preparePassHash( | ||
const Ogre::CompositorShadowNode *_shadowNode, | ||
bool _casterPass, bool _dualParaboloid, | ||
Ogre::SceneManager *_sceneManager, | ||
Ogre::Hlms *_hlms) override; | ||
|
||
/// \brief Tells Ogre the buffer data sent to GPU should be a little | ||
/// bigger to fit our data we need to send | ||
/// | ||
/// This data is sent in Ogre2IgnHlmsCustomizations::preparePassBuffer | ||
/// \param _casterPass | ||
/// \param _hlms | ||
private: virtual Ogre::uint32 getPassBufferSize( | ||
const Ogre::CompositorShadowNode *_shadowNode, | ||
bool _casterPass, bool _dualParaboloid, | ||
Ogre::SceneManager *_sceneManager) const override; | ||
|
||
/// \brief Sends our custom data to GPU buffers that our | ||
/// pieces activated in Ogre2IgnHlmsCustomizations::preparePassHash | ||
/// will need. | ||
/// | ||
/// Bytes written must not exceed what we informed in getPassBufferSize | ||
/// \param _casterPass | ||
/// \param _sceneManager | ||
/// \param _passBufferPtr | ||
/// \return The pointer where Ogre should continue appending more data | ||
private: virtual float* preparePassBuffer( | ||
const Ogre::CompositorShadowNode *_shadowNode, | ||
bool _casterPass, bool _dualParaboloid, | ||
Ogre::SceneManager *_sceneManager, | ||
float *_passBufferPtr) override; | ||
|
||
/// \brief Min distance to clip geometry against in a spherical manner | ||
/// (i.e. vertices that are too close to camera are clipped) | ||
/// Usually this means the min lidar distance | ||
/// | ||
/// Regular near clip distance clips in a rectangular way, so | ||
/// it's not enough. | ||
/// | ||
/// Set to a negative value to disable (0 does NOT disable it!) | ||
/// | ||
/// See https://github.com/ignitionrobotics/ign-rendering/pull/356 | ||
public: float minDistanceClip = -1.0f; | ||
|
||
/// \brief When true, we're currently dealing with HlmsUnlit | ||
/// where we need to define and calculate `float3 worldPos` | ||
/// \internal | ||
private: bool needsWorldPos = false; | ||
}; | ||
} | ||
} | ||
} | ||
#endif |
Oops, something went wrong.