Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Browse files
Browse the repository at this point in the history
* state of branch Signed-off-by: Tomas Lorente <[email protected]> Signed-off-by: William Lew <[email protected]> * Update README.md Signed-off-by: William Lew <[email protected]> * Added render engine example Signed-off-by: William Lew <[email protected]> * Render white box Signed-off-by: William Lew <[email protected]> * Reverted simple demo Signed-off-by: William Lew <[email protected]> * Fixed camera image size Signed-off-by: William Lew <[email protected]> * Added lens trace example Signed-off-by: William Lew <[email protected]> * Added sample render for luxcore Signed-off-by: William Lew <[email protected]> * Added ProRender base plugin files Signed-off-by: William Lew <[email protected]> * Added dynamic scene creation with luxcore Signed-off-by: William Lew <[email protected]> * Added mesh class Signed-off-by: William Lew <[email protected]> * Split classes to separate files Signed-off-by: William Lew <[email protected]> * Add mesh to scene with factory Signed-off-by: William Lew <[email protected]> * Added plane Signed-off-by: William Lew <[email protected]> * Moved RenderSession to Camera Signed-off-by: William Lew <[email protected]> * Fixed luxcore initialization Signed-off-by: William Lew <[email protected]> * Wait for render to finish Signed-off-by: William Lew <[email protected]> * Fixed race condition Signed-off-by: William Lew <[email protected]> * Keep render session alive for accumulation Signed-off-by: William Lew <[email protected]> * Use CUDA for renders Signed-off-by: William Lew <[email protected]> * Added directional light Signed-off-by: William Lew <[email protected]> * Fixed camera tracking Signed-off-by: William Lew <[email protected]> * Added Duck model Signed-off-by: William Lew <[email protected]> * Added normals and UV coordinates to submeshes Signed-off-by: William Lew <[email protected]> * Updated format of examples Signed-off-by: William Lew <[email protected]> * Fixed header order error Signed-off-by: William Lew <[email protected]> * Remodev pro-render example Signed-off-by: William Lew <[email protected]> * Fixed versioning Signed-off-by: William Lew <[email protected]> * Cleaned code formatting Signed-off-by: William Lew <[email protected]> * Use cornell box for example Signed-off-by: William Lew <[email protected]> * Added environment variable warnings Signed-off-by: William Lew <[email protected]> * Undo edits to simple demo Signed-off-by: William Lew <[email protected]> * Removed lights outside of scene Signed-off-by: William Lew <[email protected]> * Removed outdated comments Signed-off-by: William Lew <[email protected]> * Added render engine output when running demo Signed-off-by: William Lew <[email protected]> * Added image maps with each mesh import Signed-off-by: William Lew <[email protected]> * Added textures into LuxCore SDL Signed-off-by: William Lew <[email protected]> * Fixed loading data from gz::common::image Signed-off-by: William Lew <[email protected]> * Added duck to cornell box Signed-off-by: William Lew <[email protected]> * PR review comments resolved Signed-off-by: Sanjuksha Nirgude <[email protected]> * allow user to configure render engine type Signed-off-by: Ian Chen <[email protected]> * PR review comments resolved Signed-off-by: Sanjuksha Nirgude <[email protected]> * Added Documentation Signed-off-by: Sanjuksha Nirgude <[email protected]> * update doc, style changes Signed-off-by: Ian Chen <[email protected]> Signed-off-by: Tomas Lorente <[email protected]> Signed-off-by: William Lew <[email protected]> Signed-off-by: Sanjuksha Nirgude <[email protected]> Signed-off-by: Ian Chen <[email protected]> Signed-off-by: Sanjuksha Nirgude <[email protected]> Co-authored-by: Tomas Lorente <[email protected]> Co-authored-by: William Lew <[email protected]> Co-authored-by: Sanjuksha Nirgude <[email protected]> Co-authored-by: Ian Chen <[email protected]>
- Loading branch information