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cmake_minimum_required(VERSION 3.10.2 FATAL_ERROR) | ||
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if(${CMAKE_SYSTEM_NAME} STREQUAL "Linux") | ||
find_package(ignition-transport11 QUIET REQUIRED OPTIONAL_COMPONENTS log) | ||
set(IGN_TRANSPORT_VER ${ignition-transport11_VERSION_MAJOR}) | ||
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find_package(ignition-common4 REQUIRED) | ||
set(IGN_COMMON_VER ${ignition-common4_VERSION_MAJOR}) | ||
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find_package(ignition-msgs8 REQUIRED) | ||
set(IGN_MSGS_VER ${ignition-msgs8_VERSION_MAJOR}) | ||
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add_executable(marker marker.cc) | ||
target_link_libraries(marker | ||
ignition-transport${IGN_TRANSPORT_VER}::core | ||
ignition-msgs${IGN_MSGS_VER} | ||
ignition-common${IGN_COMMON_VER}::ignition-common${IGN_COMMON_VER} | ||
) | ||
endif() |
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# Ignition Visualization Marker Example | ||
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This example demonstrates how to create, modify, and delete visualization | ||
markers in Ignition GUI. | ||
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## Build Instructions | ||
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From this directory: | ||
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mkdir build | ||
cd build | ||
cmake .. | ||
make | ||
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## Execute Instructions | ||
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Launch ign gazebo unpaused then from the build directory above: | ||
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./marker | ||
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The terminal will output messages indicating visualization changes that | ||
will occur in Ignition GUI's render window. |
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/* | ||
* Copyright (C) 2019 Open Source Robotics Foundation | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
* | ||
*/ | ||
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#include <ignition/transport.hh> | ||
#include <ignition/math.hh> | ||
#include <ignition/msgs.hh> | ||
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#include <iostream> | ||
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///////////////////////////////////////////////// | ||
int main(int _argc, char **_argv) | ||
{ | ||
ignition::transport::Node node; | ||
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// Create the marker message | ||
ignition::msgs::Marker markerMsg; | ||
ignition::msgs::Material matMsg; | ||
markerMsg.set_ns("default"); | ||
markerMsg.set_id(0); | ||
markerMsg.set_action(ignition::msgs::Marker::ADD_MODIFY); | ||
markerMsg.set_type(ignition::msgs::Marker::SPHERE); | ||
markerMsg.set_visibility(ignition::msgs::Marker::GUI); | ||
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// Set color to Blue | ||
markerMsg.mutable_material()->mutable_ambient()->set_r(0); | ||
markerMsg.mutable_material()->mutable_ambient()->set_g(0); | ||
markerMsg.mutable_material()->mutable_ambient()->set_b(1); | ||
markerMsg.mutable_material()->mutable_ambient()->set_a(1); | ||
markerMsg.mutable_material()->mutable_diffuse()->set_r(0); | ||
markerMsg.mutable_material()->mutable_diffuse()->set_g(0); | ||
markerMsg.mutable_material()->mutable_diffuse()->set_b(1); | ||
markerMsg.mutable_material()->mutable_diffuse()->set_a(1); | ||
markerMsg.mutable_lifetime()->set_sec(2); | ||
markerMsg.mutable_lifetime()->set_nsec(0); | ||
ignition::msgs::Set(markerMsg.mutable_scale(), | ||
ignition::math::Vector3d(1.0, 1.0, 1.0)); | ||
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// The rest of this function adds different shapes and/or modifies shapes. | ||
// Read the terminal statements to figure out what each node.Request | ||
// call accomplishes. | ||
std::cout << "Spawning a blue sphere with lifetime 2s\n"; | ||
std::this_thread::sleep_for(std::chrono::seconds(4)); | ||
ignition::msgs::Set(markerMsg.mutable_pose(), | ||
ignition::math::Pose3d(2, 2, 0, 0, 0, 0)); | ||
node.Request("/marker", markerMsg); | ||
std::cout << "Sleeping for 2 seconds\n"; | ||
std::this_thread::sleep_for(std::chrono::seconds(2)); | ||
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std::cout << "Spawning a black sphere at the origin with no lifetime\n"; | ||
std::this_thread::sleep_for(std::chrono::seconds(4)); | ||
markerMsg.set_id(1); | ||
ignition::msgs::Set(markerMsg.mutable_pose(), | ||
ignition::math::Pose3d::Zero); | ||
markerMsg.mutable_material()->mutable_ambient()->set_b(0); | ||
markerMsg.mutable_material()->mutable_diffuse()->set_b(0); | ||
markerMsg.mutable_lifetime()->set_sec(0); | ||
node.Request("/marker", markerMsg); | ||
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std::cout << "Moving the black sphere to x=0, y=1, z=1\n"; | ||
std::this_thread::sleep_for(std::chrono::seconds(4)); | ||
ignition::msgs::Set(markerMsg.mutable_pose(), | ||
ignition::math::Pose3d(0, 1, 1, 0, 0, 0)); | ||
node.Request("/marker", markerMsg); | ||
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std::cout << "Shrinking the black sphere\n"; | ||
std::this_thread::sleep_for(std::chrono::seconds(4)); | ||
ignition::msgs::Set(markerMsg.mutable_scale(), | ||
ignition::math::Vector3d(0.2, 0.2, 0.2)); | ||
node.Request("/marker", markerMsg); | ||
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std::cout << "Changing the black sphere to red\n"; | ||
markerMsg.mutable_material()->mutable_ambient()->set_r(1); | ||
markerMsg.mutable_material()->mutable_ambient()->set_g(0); | ||
markerMsg.mutable_material()->mutable_ambient()->set_b(0); | ||
markerMsg.mutable_material()->mutable_diffuse()->set_r(1); | ||
markerMsg.mutable_material()->mutable_diffuse()->set_g(0); | ||
markerMsg.mutable_material()->mutable_diffuse()->set_b(0); | ||
std::this_thread::sleep_for(std::chrono::seconds(4)); | ||
node.Request("/marker", markerMsg); | ||
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std::cout << "Adding a green ellipsoid\n"; | ||
markerMsg.mutable_material()->mutable_ambient()->set_r(0); | ||
markerMsg.mutable_material()->mutable_ambient()->set_g(1); | ||
markerMsg.mutable_material()->mutable_ambient()->set_b(0); | ||
markerMsg.mutable_material()->mutable_diffuse()->set_r(0); | ||
markerMsg.mutable_material()->mutable_diffuse()->set_g(1); | ||
markerMsg.mutable_material()->mutable_diffuse()->set_b(0); | ||
std::this_thread::sleep_for(std::chrono::seconds(4)); | ||
markerMsg.set_id(2); | ||
markerMsg.set_action(ignition::msgs::Marker::ADD_MODIFY); | ||
markerMsg.set_type(ignition::msgs::Marker::SPHERE); | ||
ignition::msgs::Set(markerMsg.mutable_scale(), | ||
ignition::math::Vector3d(0.5, 1.0, 1.5)); | ||
ignition::msgs::Set(markerMsg.mutable_pose(), | ||
ignition::math::Pose3d(2, 0, .5, 0, 0, 0)); | ||
node.Request("/marker", markerMsg); | ||
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std::cout << "Changing the green ellipsoid to a cylinder\n"; | ||
std::this_thread::sleep_for(std::chrono::seconds(4)); | ||
markerMsg.set_type(ignition::msgs::Marker::CYLINDER); | ||
ignition::msgs::Set(markerMsg.mutable_scale(), | ||
ignition::math::Vector3d(0.5, 0.5, 1.5)); | ||
node.Request("/marker", markerMsg); | ||
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std::cout << "Connecting the sphere and cylinder with a line\n"; | ||
std::this_thread::sleep_for(std::chrono::seconds(4)); | ||
markerMsg.set_id(3); | ||
ignition::msgs::Set(markerMsg.mutable_pose(), | ||
ignition::math::Pose3d(0, 0, 0, 0, 0, 0)); | ||
markerMsg.set_action(ignition::msgs::Marker::ADD_MODIFY); | ||
markerMsg.set_type(ignition::msgs::Marker::LINE_LIST); | ||
ignition::msgs::Set(markerMsg.add_point(), | ||
ignition::math::Vector3d(0.0, 1.0, 1.0)); | ||
ignition::msgs::Set(markerMsg.add_point(), | ||
ignition::math::Vector3d(2, 0, 0.5)); | ||
node.Request("/marker", markerMsg); | ||
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std::cout << "Adding a square around the origin\n"; | ||
std::this_thread::sleep_for(std::chrono::seconds(4)); | ||
markerMsg.set_id(4); | ||
markerMsg.set_action(ignition::msgs::Marker::ADD_MODIFY); | ||
markerMsg.set_type(ignition::msgs::Marker::LINE_STRIP); | ||
ignition::msgs::Set(markerMsg.mutable_point(0), | ||
ignition::math::Vector3d(0.5, 0.5, 0.05)); | ||
ignition::msgs::Set(markerMsg.mutable_point(1), | ||
ignition::math::Vector3d(0.5, -0.5, 0.05)); | ||
ignition::msgs::Set(markerMsg.add_point(), | ||
ignition::math::Vector3d(-0.5, -0.5, 0.05)); | ||
ignition::msgs::Set(markerMsg.add_point(), | ||
ignition::math::Vector3d(-0.5, 0.5, 0.05)); | ||
ignition::msgs::Set(markerMsg.add_point(), | ||
ignition::math::Vector3d(0.5, 0.5, 0.05)); | ||
node.Request("/marker", markerMsg); | ||
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std::cout << "Adding 100 points inside the square\n"; | ||
std::this_thread::sleep_for(std::chrono::seconds(4)); | ||
markerMsg.set_id(5); | ||
markerMsg.set_action(ignition::msgs::Marker::ADD_MODIFY); | ||
markerMsg.set_type(ignition::msgs::Marker::POINTS); | ||
markerMsg.clear_point(); | ||
for (int i = 0; i < 100; ++i) | ||
{ | ||
ignition::msgs::Set(markerMsg.add_point(), | ||
ignition::math::Vector3d( | ||
ignition::math::Rand::DblUniform(-0.49, 0.49), | ||
ignition::math::Rand::DblUniform(-0.49, 0.49), | ||
0.05)); | ||
} | ||
node.Request("/marker", markerMsg); | ||
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std::cout << "Adding a semi-circular triangle fan\n"; | ||
std::this_thread::sleep_for(std::chrono::seconds(4)); | ||
markerMsg.set_id(6); | ||
markerMsg.set_action(ignition::msgs::Marker::ADD_MODIFY); | ||
markerMsg.set_type(ignition::msgs::Marker::TRIANGLE_FAN); | ||
markerMsg.clear_point(); | ||
ignition::msgs::Set(markerMsg.mutable_pose(), | ||
ignition::math::Pose3d(0, 1.5, 0, 0, 0, 0)); | ||
ignition::msgs::Set(markerMsg.add_point(), | ||
ignition::math::Vector3d(0, 0, 0.05)); | ||
double radius = 2; | ||
for (double t = 0; t <= M_PI; t+= 0.01) | ||
{ | ||
ignition::msgs::Set(markerMsg.add_point(), | ||
ignition::math::Vector3d(radius * cos(t), radius * sin(t), 0.05)); | ||
} | ||
node.Request("/marker", markerMsg); | ||
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std::cout << "Adding two triangles using a triangle list\n"; | ||
std::this_thread::sleep_for(std::chrono::seconds(4)); | ||
markerMsg.set_id(7); | ||
markerMsg.set_action(ignition::msgs::Marker::ADD_MODIFY); | ||
markerMsg.set_type(ignition::msgs::Marker::TRIANGLE_LIST); | ||
markerMsg.clear_point(); | ||
ignition::msgs::Set(markerMsg.mutable_pose(), | ||
ignition::math::Pose3d(0, -1.5, 0, 0, 0, 0)); | ||
ignition::msgs::Set(markerMsg.add_point(), | ||
ignition::math::Vector3d(0, 0, 0.05)); | ||
ignition::msgs::Set(markerMsg.add_point(), | ||
ignition::math::Vector3d(1, 0, 0.05)); | ||
ignition::msgs::Set(markerMsg.add_point(), | ||
ignition::math::Vector3d(1, 1, 0.05)); | ||
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ignition::msgs::Set(markerMsg.add_point(), | ||
ignition::math::Vector3d(1, 1, 0.05)); | ||
ignition::msgs::Set(markerMsg.add_point(), | ||
ignition::math::Vector3d(2, 1, 0.05)); | ||
ignition::msgs::Set(markerMsg.add_point(), | ||
ignition::math::Vector3d(2, 2, 0.05)); | ||
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node.Request("/marker", markerMsg); | ||
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std::cout << "Adding a rectangular triangle strip\n"; | ||
std::this_thread::sleep_for(std::chrono::seconds(4)); | ||
markerMsg.set_id(8); | ||
markerMsg.set_action(ignition::msgs::Marker::ADD_MODIFY); | ||
markerMsg.set_type(ignition::msgs::Marker::TRIANGLE_STRIP); | ||
markerMsg.clear_point(); | ||
ignition::msgs::Set(markerMsg.mutable_pose(), | ||
ignition::math::Pose3d(-2, -2, 0, 0, 0, 0)); | ||
ignition::msgs::Set(markerMsg.add_point(), | ||
ignition::math::Vector3d(0, 0, 0.05)); | ||
ignition::msgs::Set(markerMsg.add_point(), | ||
ignition::math::Vector3d(1, 0, 0.05)); | ||
ignition::msgs::Set(markerMsg.add_point(), | ||
ignition::math::Vector3d(0, 1, 0.05)); | ||
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ignition::msgs::Set(markerMsg.add_point(), | ||
ignition::math::Vector3d(1, 1, 0.05)); | ||
ignition::msgs::Set(markerMsg.add_point(), | ||
ignition::math::Vector3d(0, 2, 0.05)); | ||
ignition::msgs::Set(markerMsg.add_point(), | ||
ignition::math::Vector3d(1, 2, 0.05)); | ||
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node.Request("/marker", markerMsg); | ||
std::cout << "Adding multiple markers via /marker_array\n"; | ||
std::this_thread::sleep_for(std::chrono::seconds(4)); | ||
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ignition::msgs::Marker_V markerMsgs; | ||
ignition::msgs::Boolean res; | ||
bool result; | ||
unsigned int timeout = 5000; | ||
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// Create first blue sphere marker | ||
auto markerMsg1 = markerMsgs.add_marker(); | ||
markerMsg1->set_ns("default"); | ||
markerMsg1->set_id(0); | ||
markerMsg1->set_action(ignition::msgs::Marker::ADD_MODIFY); | ||
markerMsg1->set_type(ignition::msgs::Marker::SPHERE); | ||
markerMsg1->set_visibility(ignition::msgs::Marker::GUI); | ||
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// Set color to Blue | ||
markerMsg1->mutable_material()->mutable_ambient()->set_r(0); | ||
markerMsg1->mutable_material()->mutable_ambient()->set_g(0); | ||
markerMsg1->mutable_material()->mutable_ambient()->set_b(1); | ||
markerMsg1->mutable_material()->mutable_ambient()->set_a(1); | ||
markerMsg1->mutable_material()->mutable_diffuse()->set_r(0); | ||
markerMsg1->mutable_material()->mutable_diffuse()->set_g(0); | ||
markerMsg1->mutable_material()->mutable_diffuse()->set_b(1); | ||
markerMsg1->mutable_material()->mutable_diffuse()->set_a(1); | ||
ignition::msgs::Set(markerMsg1->mutable_scale(), | ||
ignition::math::Vector3d(1.0, 1.0, 1.0)); | ||
ignition::msgs::Set(markerMsg1->mutable_pose(), | ||
ignition::math::Pose3d(3, 3, 0, 0, 0, 0)); | ||
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// Create second red box marker | ||
auto markerMsg2 = markerMsgs.add_marker(); | ||
markerMsg2->set_ns("default"); | ||
markerMsg2->set_id(0); | ||
markerMsg2->set_action(ignition::msgs::Marker::ADD_MODIFY); | ||
markerMsg2->set_type(ignition::msgs::Marker::BOX); | ||
markerMsg2->set_visibility(ignition::msgs::Marker::GUI); | ||
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// Set color to Red | ||
markerMsg2->mutable_material()->mutable_ambient()->set_r(1); | ||
markerMsg2->mutable_material()->mutable_ambient()->set_g(0); | ||
markerMsg2->mutable_material()->mutable_ambient()->set_b(0); | ||
markerMsg2->mutable_material()->mutable_ambient()->set_a(1); | ||
markerMsg2->mutable_material()->mutable_diffuse()->set_r(1); | ||
markerMsg2->mutable_material()->mutable_diffuse()->set_g(0); | ||
markerMsg2->mutable_material()->mutable_diffuse()->set_b(0); | ||
markerMsg2->mutable_material()->mutable_diffuse()->set_a(1); | ||
markerMsg2->mutable_lifetime()->set_sec(2); | ||
markerMsg2->mutable_lifetime()->set_nsec(0); | ||
ignition::msgs::Set(markerMsg2->mutable_scale(), | ||
ignition::math::Vector3d(1.0, 1.0, 1.0)); | ||
ignition::msgs::Set(markerMsg2->mutable_pose(), | ||
ignition::math::Pose3d(3, 3, 2, 0, 0, 0)); | ||
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// Create green capsule marker | ||
auto markerMsg3 = markerMsgs.add_marker(); | ||
markerMsg3->set_ns("default"); | ||
markerMsg3->set_id(0); | ||
markerMsg3->set_action(ignition::msgs::Marker::ADD_MODIFY); | ||
markerMsg3->set_type(ignition::msgs::Marker::CAPSULE); | ||
markerMsg3->set_visibility(ignition::msgs::Marker::GUI); | ||
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// Set color to Green | ||
markerMsg3->mutable_material()->mutable_ambient()->set_r(0); | ||
markerMsg3->mutable_material()->mutable_ambient()->set_g(1); | ||
markerMsg3->mutable_material()->mutable_ambient()->set_b(0); | ||
markerMsg3->mutable_material()->mutable_ambient()->set_a(1); | ||
markerMsg3->mutable_material()->mutable_diffuse()->set_r(0); | ||
markerMsg3->mutable_material()->mutable_diffuse()->set_g(1); | ||
markerMsg3->mutable_material()->mutable_diffuse()->set_b(0); | ||
markerMsg3->mutable_material()->mutable_diffuse()->set_a(1); | ||
markerMsg3->mutable_lifetime()->set_sec(2); | ||
markerMsg3->mutable_lifetime()->set_nsec(0); | ||
ignition::msgs::Set(markerMsg3->mutable_scale(), | ||
ignition::math::Vector3d(1.0, 1.0, 1.0)); | ||
ignition::msgs::Set(markerMsg3->mutable_pose(), | ||
ignition::math::Pose3d(3, 3, 4, 0, 0, 0)); | ||
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// Publish the three created markers above simultaneously | ||
node.Request("/marker_array", markerMsgs, timeout, res, result); | ||
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std::cout << "Deleting all the markers\n"; | ||
std::this_thread::sleep_for(std::chrono::seconds(4)); | ||
markerMsg.set_action(ignition::msgs::Marker::DELETE_ALL); | ||
node.Request("/marker", markerMsg); | ||
} |
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