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Migrate brief Ign-
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Signed-off-by: methylDragon <[email protected]>
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methylDragon committed Jun 28, 2022
1 parent a680327 commit 9709535
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Showing 5 changed files with 12 additions and 12 deletions.
2 changes: 1 addition & 1 deletion doc/qt.tag.xml
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Expand Up @@ -9196,7 +9196,7 @@
<type>Q3MemArray&lt;type&gt; &amp;</type>
<name>assign</name>
<anchorfile>q3memarray.html</anchorfile>
<anchor>assgz-2</anchor>
<anchor>assign-2</anchor>
<arglist>(const type * data, uint size)</arglist>
</member>
<member kind="function" protection="public" virtualness="non" static="no">
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4 changes: 2 additions & 2 deletions src/plugins/minimal_scene/MinimalScene.hh
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Expand Up @@ -122,7 +122,7 @@ namespace plugins

class RenderSync;

/// \brief Ign-rendering renderer.
/// \brief gz-rendering renderer.
/// All ign-rendering calls should be performed inside this class as it makes
/// sure that opengl calls in the underlying render engine do not interfere
/// with QtQuick's opengl render operations. The main Render function will
Expand Down Expand Up @@ -300,7 +300,7 @@ namespace plugins
/// On macOS this must be run on the main thread
public: std::string Initialize();

/// \brief Ign-rendering renderer
/// \brief gz-rendering renderer
public: IgnRenderer ignRenderer;

/// \brief Pointer to render interface to handle OpenGL/Metal compatibility
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2 changes: 1 addition & 1 deletion src/plugins/minimal_scene/MinimalSceneRhi.hh
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Expand Up @@ -51,7 +51,7 @@ namespace plugins
public: virtual void TextureId(void* _texturePtr) = 0;
};

/// \brief Ign-rendering renderer.
/// \brief gz-rendering renderer.
class IgnRenderer;
class RenderSync;

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8 changes: 4 additions & 4 deletions src/plugins/scene3d/Scene3D.cc
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Expand Up @@ -160,16 +160,16 @@ namespace plugins
/// \param[in] _entity Entity to delete
private: void DeleteEntity(const unsigned int _entity);

//// \brief Ign-transport scene service name
//// \brief gz-transport scene service name
private: std::string service;

//// \brief Ign-transport pose topic name
//// \brief gz-transport pose topic name
private: std::string poseTopic;

//// \brief Ign-transport deletion topic name
//// \brief gz-transport deletion topic name
private: std::string deletionTopic;

//// \brief Ign-transport scene topic name
//// \brief gz-transport scene topic name
private: std::string sceneTopic;

//// \brief Pointer to the rendering scene
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8 changes: 4 additions & 4 deletions src/plugins/scene3d/Scene3D.hh
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Expand Up @@ -116,7 +116,7 @@ namespace plugins
private: std::unique_ptr<Scene3DPrivate> dataPtr;
};

/// \brief Ign-rendering renderer.
/// \brief gz-rendering renderer.
/// All ign-rendering calls should be performed inside this class as it makes
/// sure that opengl calls in the underlying render engine do not interfere
/// with QtQuick's opengl render operations. The main Render function will
Expand Down Expand Up @@ -223,10 +223,10 @@ namespace plugins
/// topic to get pose updates of objects in the scene
public: std::string poseTopic;

/// \brief Ign-transport deletion topic name
/// \brief gz-transport deletion topic name
public: std::string deletionTopic;

/// \brief Ign-transport scene topic name
/// \brief gz-transport scene topic name
/// New scene messages will be published to this topic when an entities are
/// added
public: std::string sceneTopic;
Expand Down Expand Up @@ -272,7 +272,7 @@ namespace plugins
/// \brief OpenGL context to be passed to the render engine
public: QOpenGLContext *context = nullptr;

/// \brief Ign-rendering renderer
/// \brief gz-rendering renderer
public: IgnRenderer ignRenderer;
};

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