Some idea to do a "rétro 1980's" textual video game inspired from "Parsely Game (see credits below and in [resources/1506997968929.pdf] ), a basic scenario is present.
One of the idea was to make a distant server to play (i.e. some socket implementation available), REST could be an idea too !
It could be a start for a MOO (Multi-User-Dungeon Object-Oriented) with multiple users on same play !
Feel Free ("Open Code") to do a better game and gives Advices and / or Improvements.
And yes, it is some pre-SCUMM retro challenge ! (SCUMM was an idea from LucasArt / LucasFilm Games ;-) : https://en.wikipedia.org/wiki/SCUMM )
Some resources and ideas here :
- https://www.cs.ubc.ca/~udls/showTalk.php/2018-04-20
- https://i.4pcdn.org/tg/1506997968929.pdf
- https://rpggeek.com/rpgitem/55683/action-castle
- http://interactive-fiction-class.org/homeworks/text-adventure-game/text-adventure-game.html
- https://www.indiepressrevolution.com/xcart/Parsely-PDF.html
- https://www.kickstarter.com/projects/jsorensen/parsely-games-featuring-action-castle-and-other-ad
- http://www.memento-mori.com/
Some credits :
Parsely design and production: Jared A. Sorensen
User interface and production: Luke Crane
Action Castle scripting: Jared A. Sorensen
Logo Graphics: Manning L. Krull
Cartography: Tony Dowler
Quality Assurance: Thor Olavsrud
Parsely and Action Castle © 2010
Jared A. Sorensen / Memento Mori Theatricks
Visit Memento Mori Theatricks for more Parsely!
http://www.memento-mori.com
ISBN: 978-0-9822421-4-8