Implement high level postprocessing management mechanism #79
Labels
high-level concept
pre-alpha grind
Pre-alpha MVP task: tasks used as rough indication of what needs to be done to get out of pre-alpha
[Parent issue: #74]
[Related: #73]
Details:
Cosmosis currently has postprocessing bolt onto the renderer init method. This creates difficulty when dealing with graphics (dynamically applying god rays is particularly difficult with the current setup).
Task:
Create a high level class to manage graphics effects. It should be a s simple as "add god rays to mesh A, add outline to mesh B."
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