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Original Source field shows broken links #2642
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The |
So if an item is cloned, it is considered intentional that the source shows the original item and it cannot be altered? |
The It's unclear what you mean by 'cloned', but
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Yeah, probably improper terminology on my part. The SRD items (at least once imported) appear to have their own item name set as the source (whereas freshly created items are entirely blank). Upon duplicating the item (right-click, duplicate), the original item is then permanently recorded as the source. Having this reminder permanently embedded with no way to change it doesn't seem proper in my opinion. |
You are perhaps misunderstanding what is going on.
They will appear to have the same name since the imported Item is a copy of the Item in the compendium, but the Item you see displayed in the 'Original Source' field is a link back to the original Item that exists inside the compendium. This is important.
Which should make sense, yes? Because if an Item was created from scratch it has no source.
This seems to imply that the act of duplicating the Item is what causes the source to be 'permanently recorded', but this is not the case. The Item that is being duplicated already had a |
I don't think there's a misunderstanding here, but rather a request, i.e.: "I want to make a new feature and decide to do so by cloning a tangetially similar feature," and thus Chronurgy has 'School of Evocation' as its source. Which seems quite useless, perhaps even misleading. |
I understand the request, but I already answered it here. There are no plans to allow the |
If I want to make a new feature and decide to do so by cloning a tangetially similar feature, I am left with a permanent reminder of which item was cloned in terms of the "Original Source" field:
It is quite hidden away, so is not a big deal, but I do think that I should have control over this. Currently it cannot be deleted or edited in any way.
The other common scenario I am facing is this:
where "undefined" links populate the field. Again, I cannot manually add a new source, or remove the broken link. In the case of this particular example, it is because I imported this actor between Foundry instances and the source is not available in the new world.
I would suggest that the most ideal solution would be formatting this section as in Advancements, so they can be deleted or new sources added via drag and drop.
In the meantime, I am removing the links via macro (thank you @krbz999).
(await fromUuid("<uuid goes here>")).unsetFlag("core", "sourceId");
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