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This is the first type of advancement to be implemented with the new system. Its goal is to replicate the functionality of the system that automatically grants features on level-up using a hardcoded feature list in classFeatures.js. This system is not intended for when the user has to make a choices such as with Fighting Style or Metamagic, but for things that should always be added such as a Barbarian's Rage or a Monk's Unarmored Defense.
The interface of this advancement should match the interface provided by the current SelectItemsPrompt, giving the player a list of items that are going to be added with the option of deselecting any items they do not wish to add to their character.
Configuration
Configuration of this is simple, it will contain an items entry which is an array of UUIDs of items to be added.
This advancement should keep track of which items were added to the character's sheet. For ease of removing those items if the advancement is deleted, it would be valuable to also store the ID of the items created.
This is the first type of advancement to be implemented with the new system. Its goal is to replicate the functionality of the system that automatically grants features on level-up using a hardcoded feature list in
classFeatures.js
. This system is not intended for when the user has to make a choices such as with Fighting Style or Metamagic, but for things that should always be added such as a Barbarian's Rage or a Monk's Unarmored Defense.This advancement would resolve #878.
Level Up Interface
The interface of this advancement should match the interface provided by the current
SelectItemsPrompt
, giving the player a list of items that are going to be added with the option of deselecting any items they do not wish to add to their character.Configuration
Configuration of this is simple, it will contain an
items
entry which is an array of UUIDs of items to be added.Value
This advancement should keep track of which items were added to the character's sheet. For ease of removing those items if the advancement is deleted, it would be valuable to also store the ID of the items created.
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