Releases: forcecore/KWReplayAutoSaver
Releases · forcecore/KWReplayAutoSaver
Kane's Wrath Replay Auto Saver v1.5.3
Minor update. The program will only "try" to save the settings now. If it fails to save config.ini, the program will just show warning and close. In older versions, the program refused to close.
- Map previews are here: https://github.com/forcecore/KWReplayAutoSaver/releases/tag/map_v1.1.0
Kane's Wrath Replay Auto Saver v1.5.2
Polishing the previous version v1.5.1.
- Copy replays added. Select multiple replays, right click on the files then choose copy file (or ctrl+c for short). The files are in the clipboard that it can be pasted in the Explorer.
- Players' average APM is now shown in the player list of the replay. This feature can be enabled in the options menu.
- The bug that caused the replay viewer to crash when last replay setting is changed is now fixed. (If you switched between the games, it crashed).
- 3 executables for 3 games! TW/KW/RA3 launchers are added so that users don't have to keep switching the last replays setting.
- Dump commands are separated into dump menu.
Kane's Wrath Replay Auto Saver v1.5.1
This release addresses some issues of v1.5.0.
- RA3 map previews are added. Get them here: https://github.com/forcecore/KWReplayAutoSaver/releases/tag/map_v1.1.0
- TW hold/cancel is now detected properly.
- Free harvesters/ore collectors are now counted in estimated the unit distribution.
- gnuplot now handles quotes (") in player names properly. (hopefully!, didn't use real replay to verify this!)
- 8 player games are now handled by Timeline properly.
- Better APM plot. Now shows the average and peak APM values in the plot.
- Resolve random should now work after mass renaming. (In the past release, you had to refresh folder)
- Window preferences are now saved. The program remembers window position, windows size, sorted by which column...
- Decoy army is now correctly recognized. (It is a two-step skill, picking the source then destination. The destination was shown as radar jamming in the past releases.)
- You can select the behavior of the program when it gets minimized or closed : close to tray, minimize to tray, close the app, minimize to taskbar...
Map preview data v1.1.0
The new release of map preview data, including the previews for RA3 maps!
Place the zip file where autosaver.exe and library.zip are. Don't extract the files!
Kane's Wrath Replay Auto Saver v1.5.0
This is another major release!
Supports analysis of Tiberium Wars + RA3!!!!!!!!!!!!!!!
Minor changes:
- Shatabrick search now searches newer records on the Revora server.
- Filter, can filter with logic, similar to Google search. Try searching "gdi and nod", "gdi and (t59 or nod)". Add quotes for literal search, like Google search.
- Better default values for scale/offsets in the time line viewer.
- After mass-renaming functions, replay(s) that containing (Rnd) in the file name may be resolved by right clicking on the replay and selecting "Resolve random". The replay viewer will run deep analysis on the replay and resolve it as (Rnd_Nod) or alike.
Kane's Wrath Replay Auto Saver v1.4.4
- Can fix corrupt replays by right clicking on the replay in the replay manager and selecting, fix replay.
- Merges production queue/dequeue activities happening in one second period: you get one 10x queue instead of two 5x's in the time line.
- Timeline can be exported as a PNG file, for the viewers without the replay tool.
- When a replay can't be analyzed, try running timeline analysis on it. It will tell you why the replay can't be analyzed. Probably best idea to send the replay to me so I can make the analysis work.
- More replays can be analyzed.
Kane's Wrath Replay Auto Saver v1.4.3
- Better color schemes for time line
- Time resolution of the time line adjustable now. (In pixels/s units)
- Right clicking on the time line will give context menu that has
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- Move up/down the player
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- Save the player build order
- Mouse wheel will work even when the time line is clicked. (Don't have to click the slider anymore)
- gnuplot plotting works better, without the command prompt (DOS-like window).
- TW/RA3 headers recognized. Player/map information can be extracted and managed. (But no analysis for them)
- Exit added to the analysis menu. It will quit the program completely, including the tray icon.
- Aircrafts such as Orcas and Storm Riders, when queue 5x'ed, they will be computed as 4x (internally by the population plotting and resource calculation).
- ZOCOM unit decoding is now correct.
- 1.02+R10 maps are now recognized (R10c, too)
- Shatabrick search added. Right clock on the player name in the replay manager.
- For the users that do smurfing, AKA can be added or edited by right clicking on the player name. When renaming/auto saving, AKA will be used instead of the user ID.
Kane's Wrath Replay Auto Saver v1.4.1
The new release introduces TONS of new replay analysis features!
- Actions Per Minute (APM) calculation. Export to CSV or plot it on screen.
- Plot estimated resource spent by players (estimation!!, mind you!). Export to CSV or on screen plot.
- Dump build order of players to text files
- Estimated unit distribution (population graph), CSV or plot
- Dump commands (raw contents of the replay dumped to text, except for the scroll commands)
- Timeline graph (with structures/movements dotted on the minimap image)
Note: Plot feature only works if gnuplot is installed! Get it here: http://www.gnuplot.info/
Kane's Wrath Replay Auto Saver v1.3.2
- Replay viewer starts at program start! (not just the tray icon!)
- Can discern the release (R6, R7, R8, R9) of the 1.02+ maps.
- If the release is unknown, the replay viewer will show something like
"1.02+MC=9" on the minimap. By adding this MC value to [102mc] section
of config.ini, future/past editions may be added.
Kane's Wrath Replay Auto Saver v1.3.1
- Replay can be played directly. (Launches the game to play the replay)
- Faster replay sorting (column click sorting)
- 1.02+ watermark is drawn on the minimap for 1.02+ maps
- Players who are searched are highlighted in the players list.
- Bug fix in 1v1, 2v2 tag computation. (Commentator was counted as a player)