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Merge pull request godotengine#8834 from Abdullah-Ajeebi/patch-1
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Update c_sharp_signals.rst
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skyace65 authored May 14, 2024
2 parents 28d1968 + d2b1a2e commit 7e67f8c
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2 changes: 1 addition & 1 deletion tutorials/scripting/c_sharp/c_sharp_signals.rst
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Expand Up @@ -113,7 +113,7 @@ Sometimes you'll want to bind values to a signal when the connection is establis
(or in addition to) when the signal is emitted. To do so, you can use an anonymous function like in
the following example.

Here, the :ref:`Button.Pressed <class_BaseButton_signal_pressed>` signal do not take any argument. But we
Here, the :ref:`Button.Pressed <class_BaseButton_signal_pressed>` signal does not take any argument. But we
want to use the same ``ModifyValue`` for both the "plus" and "minus" buttons. So we bind the
modifier value at the time we're connecting the signals.

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