Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

San Francisco Rush 2049 graphics glitches on Mali GPU #99

Closed
mrfixit2001 opened this issue Jun 11, 2020 · 2 comments
Closed

San Francisco Rush 2049 graphics glitches on Mali GPU #99

mrfixit2001 opened this issue Jun 11, 2020 · 2 comments
Labels
graphics Rendering issues

Comments

@mrfixit2001
Copy link

mrfixit2001 commented Jun 11, 2020

Testing latest commit on a Rock64 RK3328 - Mali 450

The sky has glitching horizontal lines thru it after a race starts.
It appears this issue is specific to the GPU driver.
I tested this on a RK3399 with a Mali 860 and it does not occur.
I am using the Rockchip Mali driver.

It's also possible that this is GLES2 related, as my RK3399 supports GLES3.

image0

@flyinghead
Copy link
Owner

FYI: same issue on Android 5 with Mali-400
sfrush2049-mali400

@flyinghead flyinghead added the graphics Rendering issues label Jan 13, 2021
vkedwardli pushed a commit to vkedwardli/flycast that referenced this issue Oct 7, 2022
vkedwardli pushed a commit to vkedwardli/flycast that referenced this issue Jan 23, 2023
@flyinghead
Copy link
Owner

This is likely due to the lack of high precision floats in pixel shaders on Mali 400/450.

@flyinghead flyinghead closed this as not planned Won't fix, can't repro, duplicate, stale Dec 21, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
graphics Rendering issues
Projects
None yet
Development

No branches or pull requests

2 participants