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Detach from GL context before attaching #31390
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fluttergithubbot
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flutter:main
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blasten:fix_tx_attachToGLContext
Feb 11, 2022
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Detach from GL context before attaching #31390
fluttergithubbot
merged 6 commits into
flutter:main
from
blasten:fix_tx_attachToGLContext
Feb 11, 2022
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shell/platform/android/io/flutter/embedding/engine/renderer/SurfaceTextureWrapper.java
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shell/platform/android/io/flutter/embedding/engine/renderer/SurfaceTextureWrapper.java
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* Fix crash in BackdropFilterLayer::Diff (#30460) * Fix crash in BackdropFilterLayer::Diff * Pass context transform to filterBounds instead of scaling the filter * Disable building examples by default (#30946) This should be paired with a recipe change to enable building the example on CI that I'll prepare shortly. * Detach from GL context before attaching (#31390) * 'add branch flutter-2.8-candidate.16 to enabled_branches in .ci.yaml' * remove ref to branch * add junit dependency to gradle.build Co-authored-by: Matej Knopp <[email protected]> Co-authored-by: Zachary Anderson <[email protected]> Co-authored-by: Emmanuel Garcia <[email protected]> Co-authored-by: Kevin Chisholm <[email protected]>
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This PR is approved and tested, but waiting for the tree to be green to land.
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When the rasterizer tasks run on a different thread, the GrContext is re-created.
This causes the texture to be in an uninitialized state.
This should not be an issue once platform views are always rendered as TextureLayers
since thread merging will be always disabled on Android.
Fixes flutter/flutter#98155