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[Impeller Scene] Change how property resolution works to fix Animatio…
…n blending; add mutation log to nodes; enable backface culling; add vertex color contribution back to meshes (#38766) * [Impeller Scene] Add mutation log to nodes * Apply the bind pose matrix when the skin is initialized * Refactor property resolver to modify decomposed properties * Make the property resolvers additive again to support complex blending * Normalize clip weights * Fix UI-side animation bugs and add looping config * Backface culling * Make dart analyzer happy * Incorporate vertex colors for imported meshes again * Address comments
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// Copyright 2013 The Flutter Authors. All rights reserved. | ||
// Use of this source code is governed by a BSD-style license that can be | ||
// found in the LICENSE file. | ||
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#pragma once | ||
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#include "impeller/geometry/matrix_decomposition.h" | ||
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namespace impeller { | ||
namespace scene { | ||
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struct AnimationTransforms { | ||
MatrixDecomposition bind_pose; | ||
MatrixDecomposition animated_pose; | ||
}; | ||
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} // namespace scene | ||
} // namespace impeller |
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