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air error #86
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Seems like you use it with Starling?
Strange though, why did it appear only when switching from exe to air. Ehhh I should remove that semi-automatic initialization and specify that you (user) should initialize everything explicitly, manually... |
hello, my information was a bit confusing. I didn't use starling. I got the error only on these events, I could move the clips with the Gestouch event with the mouse, whene using the gestures the scaling and rotation is working but not the right way. thanks... |
So, didn't my advice help?? |
when using the TouchHitTester I get this throw new Error("Display list adapter not found for target of type '" + getQualifiedClassName(target) + "'."); |
Okay.. just to make it clear for you and to anyone who could read this:
So to fix this just write
Sorry for confusion and thank you for bringing attention to this. I should remove that semi-automatic-"helpful" stuff. |
Or I could simply do nothing, if touch target is not found – what's the point anyway, if you haven't added anything for Stage – you're probably not interested in that anyway... Ah yeah, total amount of touches might be useful. So yes, I should remove semi-automatic stuff and explain that everything must be initialized manually (it's not hard anyway). |
hello,
I swtich a project from an exe to an air desktop app.
now I get this error:
if (!target && !altTarget)
{
throw new Error("Not touch target found (hit test)." +
"Something is wrong, at least flash.display::Stage should be found." +
"See Gestouch#addTouchHitTester() and Gestouch#inputAdapter.");
}
where's my fault. I added nativeInputAdapture(this.stage, true,true) without this everything ist fine, but I want to use the mousevents to move things...
regards
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