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flipswitchingmonkey committed May 26, 2020
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3 changes: 3 additions & 0 deletions .gitignore
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.vs
obj
bin
19 changes: 19 additions & 0 deletions FlexASIOGUI.csproj
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<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">

<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>netcoreapp3.1</TargetFramework>
<UseWindowsForms>true</UseWindowsForms>
</PropertyGroup>

<ItemGroup>
<PackageReference Include="Nett" Version="0.15.0" />
</ItemGroup>

<ItemGroup>
<Reference Include="portaudio-sharp">
<HintPath>lib\portaudio-sharp.dll</HintPath>
</Reference>
</ItemGroup>

</Project>
9 changes: 9 additions & 0 deletions FlexASIOGUI.csproj.user
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup />
<ItemGroup>
<Compile Update="Form1.cs">
<SubType>Form</SubType>
</Compile>
</ItemGroup>
</Project>
25 changes: 25 additions & 0 deletions FlexASIOGUI.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.30114.105
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FlexASIOGUI", "FlexASIOGUI.csproj", "{3379A106-E2A5-4B28-92D0-D4E37D4ABCCF}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{3379A106-E2A5-4B28-92D0-D4E37D4ABCCF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{3379A106-E2A5-4B28-92D0-D4E37D4ABCCF}.Debug|Any CPU.Build.0 = Debug|Any CPU
{3379A106-E2A5-4B28-92D0-D4E37D4ABCCF}.Release|Any CPU.ActiveCfg = Release|Any CPU
{3379A106-E2A5-4B28-92D0-D4E37D4ABCCF}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {539BEB5C-0112-411A-9369-271DE771B870}
EndGlobalSection
EndGlobal
29 changes: 29 additions & 0 deletions FlexGUIConfig.cs
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using System;
using System.Collections.Generic;
using System.Text;

namespace FlexASIOGUI
{
public class FlexGUIConfig
{
public string backend { get; set; } = "Windows WASAPI";
public int bufferSizeSamples { get; set; } = 256;
public FlexGUIConfigDeviceSection input { get; set; }
public FlexGUIConfigDeviceSection output { get; set; }

public FlexGUIConfig()
{
input = new FlexGUIConfigDeviceSection();
output = new FlexGUIConfigDeviceSection();
}

}
public class FlexGUIConfigDeviceSection
{
public string device { get; set; }
public double suggestedLatencySeconds { get; set; }
public bool wasapiExclusiveMode { get; set; } = false;
public bool wasapiAutoConvert { get; set; } = true;
public int? channels { get; set; }
}
}
486 changes: 486 additions & 0 deletions Form1.Designer.cs

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