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Updates? #13

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koutsie opened this issue Sep 30, 2020 · 13 comments
Closed

Updates? #13

koutsie opened this issue Sep 30, 2020 · 13 comments

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@koutsie
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koutsie commented Sep 30, 2020

Are you still maintaining this project?

@fgsfdsfgs
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Not really, but what kind of updates would you like? Just sync it with upstream?
I was thinking, maybe something like Crispy Doom or PrBoom would be more appropriate, since it's nigh impossible to port GZDoom to the Vita.

@koutsie
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koutsie commented Sep 30, 2020

Yeah i was thinking of syncing with upstream to get latest bugfixes etc
Also was just looking at crispy doom and sure, why not make that an option?

@fgsfdsfgs
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I'm waiting on my Vita to charge, assuming it hasn't died yet. When it does, I'll probably push an update.

@koutsie
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koutsie commented Sep 30, 2020

Thanks in advance!

@fgsfdsfgs
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The good news is it's still alive. The bad news is there's some difficult crashes happening, so we shall see.

@koutsie
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koutsie commented Oct 1, 2020

Oh boy oh boy; that was a real #11 moment.

Meanwhile i've been looking into other sourceports (https://github.com/Zodomaniac/So-Doom/).

@SpergParagon
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If you could indeed port PrBoom, I would be more than OK with you claiming the bounty I put out for a limit-removing port a few years ago, as it would achieve the capability (play Boom compatible PWADs through a simple frontend\GUI) I desired.

@fgsfdsfgs
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Isn't there already a PrBoom port?

@SpergParagon
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SpergParagon commented Oct 11, 2020 via email

@fgsfdsfgs
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fgsfdsfgs commented Oct 23, 2020

It is done.
I have raised some of the static render limits to help SIGIL not crash immediately because of visplane overflow, but this is still by no means a limit-removing port.
I've been thinking of porting Woof, it looks like a cool project. Should be limit-removing and Boom- and MBF- compatible.

@SpergParagon
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SpergParagon commented Oct 23, 2020 via email

@SpergParagon
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Please do consider porting Woof. I was gonna ask if Boom compatibility was asking too much of you, but it seems you beat me to that idea.

@koutsie
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koutsie commented Nov 25, 2021

Closing this as there's no activity.

@koutsie koutsie closed this as completed Nov 25, 2021
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