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Add Freestanding/Pot/Crate/Beehive Shuffle. Pot/Crate textures match …
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,22 @@ | ||
#include "z64.h" | ||
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#define BG_HAKA_TUBO 0x00BB | ||
#define BG_SPOT18_BASKET 0x015C | ||
#define OBJ_COMB 0x19E | ||
#define OBJ_MURE3 0x1AB | ||
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void Actor_SetWorldToHome_End(z64_actor_t* actor) | ||
{ | ||
//Reset z rotation to 0 for any actors that we use it as flag space | ||
//bg_haka_tubo 0xBB | ||
//bg_spot18_basket 0x15C | ||
//obj_comb 0x19E | ||
//obj_mure3 0x1AB | ||
if(actor->actor_id == BG_HAKA_TUBO || | ||
actor->actor_id == BG_SPOT18_BASKET || | ||
actor->actor_id == OBJ_COMB || | ||
actor->actor_id == OBJ_MURE3 ) | ||
{ | ||
actor->rot_world.z = 0; | ||
} | ||
} |
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