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Merge pull request hrydgard#17297 from hrydgard/socom-clut-trickery #13
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Update Russian translation
Properly fix the analog limiter feature ("lightly").
…forms Silly oversight made in commit 718cb9e .
Apply the fix to avoid jit clearing for rewind savestates to all platforms
Camera on Android: Choose the preview framerate closest to 30fps.
This is clearer anyway.
Tiny optimization, helps only a little.
Optimize lighting for softgpu a bit
Sometimes was hiding useful parts of filenames, etc.
Causes confusion for people using this feature.
x86jit: Correct wrong PC after bad mem access, other minor
Emulating this correctly would be possible too but would only work at 1x rendering resolution.
…to draw text. The framebuffer does contain the top of the video frame at the present time though, so things have partially gone well. However the rest of the frame lies after it in VRAM. What we probably technically should do when we see this is to assemble an image from both the framebuffer we find and VRAM contents exceeding the range of that image, but seems kinda impractical. This works, but there seems to be some other issue with how the text is rendered or copied. Could be a color precision issue confusing the game I suppose.
Update zh_TW.ini
Don't try to present from little temp framebuffers used by Godfather to draw text
Workaround for some SOCOM games' misuse of CLUT8 to texture from framebuffer
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