HITL - Add object visbility handling and hide "self" in viewports. #1959
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Motivation and Context
This leverages instance metadata keyframes to hide objects in viewports.
It introduces the concept of "visibility layers".
This also changes
rearrange_v2
such as the user's agent is hidden from the first person view.Notes
Depends on:
habitat-sim
Agents are now transparent to selection, so they won't be interfering with UI flow:
Examples
Before:
viewports-2024-05-15_10.21.58.mp4
After:
object_properties-2024-05-15_10.45.29.mp4
How Has This Been Tested
Tested on multiplayer HITL.
Types of changes
Checklist