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Summary: ## Motivation (required) Same issue as [this](toji/chrome-webvr-issues#64 (comment)). Basically chaperone gets frozen and nothing else gets rendered. Also got this warning message in the console: `GL ERROR :GL_INVALID_OPERATION : glFramebufferTexture2D`. The same issue was solved by adding `alpha: true` when constructing the `WebGLRenderer`. ## Test Plan (required) I've only got a Vive so needs to be tested on other non-openVR platforms. Closes #161 Reviewed By: mikearmstrong001 Differential Revision: D4963586 Pulled By: andrewimm fbshipit-source-id: f62864b
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