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Fix Typo in Documentation: 15-tiled-plugin #3246

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Oct 16, 2024
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2 changes: 1 addition & 1 deletion site/docs/02-fundamentals/02-conventions.mdx
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,7 @@ There are a few things that Excalibur does that are good to know before you star

1. Excalibur uses a theater metaphor, for example: [[Scene|Scenes]], [[Actor|Actors]], and [Actions](/docs/actions).

2. Excalibur uses [Resources](docs/category/resources) to load external files like [images](/docs/ImageSource) and [sounds](/docs/Sound). They can also be used to load other things like data or config.
2. Excalibur uses [Resources](/docs/category/resources) to load external files like [images](/docs/ImageSource) and [sounds](/docs/Sound). They can also be used to load other things like data or config.

2. The negative y direction is up, and the positive y direction is down.

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2 changes: 1 addition & 1 deletion site/docs/07-actions/06.1-actions.mdx
Original file line number Diff line number Diff line change
Expand Up @@ -54,7 +54,7 @@ public Ship extends ex.Actor {
new ex.Vector(75, 80)
];
// spawn at start point
this.repeatForever(ctx => {
this.actions.repeatForever(ctx => {
this.x = path[0].x;
this.y = path[0].y;
// create action queue
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2 changes: 1 addition & 1 deletion site/docs/13-plugins/15-tiled-plugin.mdx
Original file line number Diff line number Diff line change
Expand Up @@ -102,7 +102,7 @@ The way that the plugin represents multiple tile layers in Tiled is by creating

### Solid Layers

You an mark a layer solid by setting the special custom boolean property `solid = true` on the tile layer. This will indicate to the plugin that any space with a non-zero Tile gid should be treated as a solid rectangle.
You can mark a layer solid by setting the special custom boolean property `solid = true` on the tile layer. This will indicate to the plugin that any space with a non-zero Tile gid should be treated as a solid rectangle.

However sometimes you need more than just solid rectangles, so the plugin also supports custom colliders setup on tiles in tilesets (read more about tilesets below).

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