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perf: Hash Grid Broadphase + Allocation Reduction #3071
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===:clipboard: PR Checklist :clipboard:===
==================
This PR explores a different data structure for handling large numbers of colliders in the scene at a time efficiently.
New features
PhysicsWorld
New
SparseHashGrid
data structurePointerSystem
to improve pointer dispatch when there are a lot of entitiesMore allocation reduction
RentalPool
Transform
refactoring to removeAffineMatrix
Perf improvements to
CircleCollider
bounds calculationsSwitch from iterators to c-style loops which bring more speed
Entity
component iterationEntityManager
iterationEventEmitter
sGraphicsSystem
entity iterationPointerSystem
entity iteration