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Add new DisplayMode.Fill #289

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kamranayub opened this issue Apr 29, 2014 · 1 comment
Closed

Add new DisplayMode.Fill #289

kamranayub opened this issue Apr 29, 2014 · 1 comment
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feature Label applied to new feature requests

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@kamranayub
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kamranayub commented Apr 29, 2014

Context

Partially implemented in ludum-dare, we need to support being able to fill the viewport for a game but keep a native game/canvas resolution.

Open Issues

  • Resolving mouse clicks (screen to world)
  • Camera focus

Related to #293

@jedeen jedeen added this to the 0.4 Release milestone May 3, 2014
@jedeen jedeen modified the milestones: 0.4 Release, 0.5 Release Sep 30, 2014
@jedeen jedeen added the enhancement Label applied to enhancements or improvements to existing features label Apr 30, 2015
@jedeen jedeen added feature Label applied to new feature requests and removed enhancement Label applied to enhancements or improvements to existing features labels Jun 3, 2015
@jedeen jedeen modified the milestones: 0.7 Release, 0.6 Release Jun 14, 2015
@jedeen jedeen added the on-deck label Jul 12, 2015
@jedeen jedeen modified the milestones: 0.7 Release, vNext Jul 12, 2015
@eonarheim
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Closed in #1617

@jedeen jedeen removed this from the vNext milestone Mar 28, 2021
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