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…use() -> Timer.resume() (#1929)
Closes#1864Closes#1865
## Changes:
- Adds `Timer.start()` to explicitly start timers, they will no longer implicitly start when added to a scene.
- Adds `Timer.stop()` to stop and "rewind" a timer
- Adds `Timer.timeToNextAction` will return the milliseconds until the next action callback
- Adds `Timer.timeElapsedTowardNextAction` will return the milliseconds counted towards the next action callback
- Renames the `Timer.unpause()` to `Timer.resume()`
Context
Currently
unpause()
is not usually the word used toresume()
something that has beenpaused()
Proposal
Rename
unpause()
toresume()
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