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fix: Scene transition bugs + Coroutines (#2932)
This PR fixes some Scene transition bugs * If the root scene was overridden it would confuse the initial transition * goto and goToScene now behave the same with regards to scene transitions * Adds friendly warning instead of error when invalid scene update/draw's occur * Switches Transitions to work via coroutine removing some update code in director
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Original file line number | Diff line number | Diff line change |
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@@ -126,7 +126,7 @@ const game = new ex.Engine({ | |
} | ||
}); | ||
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game.goto('scene1'); | ||
game.goToScene('scene1'); | ||
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``` | ||
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