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Little refactor of BaseFinder.java and added toggle for it's each list #74
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thanks for cleaning up a little bit of my mess :) |
etianl
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##New Modules! **Attribute Swap** - This Module swaps the current main hand item with another item on the hotbar for a single tick when you attack an entity. This cause the attributes from the target item you are swapping to be applied to the first item. - This can be used to make a weapon never break if you target a slot that has an item that cannot break (like your empty hand or a stick)!!! Thank you to [DonKisser](https://github.com/DonKisser) for making this module for us! Their inspiration was this Youtube video: https://www.youtube.com/watch?v=q99eqD_fBqo **AutoTexts** Thank you to [DedicateDev](https://github.com/DedicateDev) for this one! - The AutoTexts module automatically spawns words around you by creating invisible armor stands with names. You can specify the text you want to spawn in, and the color of the text. PICTURE **TextCommand** Thank you to [DedicateDev](https://github.com/DedicateDev)! - The TextCommand command is very similar to the **AutoTexts** module. The difference with this one is that it can display many lines one after the other. - The command is accessed by typing .text followed by one of the subcommands. You can choose load or save a preset set of text. - The saved presets for the .text command will be saved in the .minecraft/TrouserStreak/TextPresets folder. Some example commands would be .text load mountains .text save mountains #green [ #dark_red Trolled! #green ]|#gold Mountains of Lava Inc.|#red Youtube: #blue www.youtube.com/@mountainsoflavainc.6913|#green [ #dark_red Trolled! #green ] Individual lines are seperated by a | (pipe character) and you can also use #red "wordhere" to format the color of the text. PICTURE **MultiUse** - Initially created by [maytrixc](https://github.com/maytrixc), modified by etianl to use doItemUse - This module allows you to do the item use action more than once per item use. Essentially a strange form of the FastUse module and may work well combined with it. Pull requests merged in this update: #69 #70 #71 #73 #74
etianl
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that referenced
this pull request
Dec 28, 2024
##New Modules! **Attribute Swap** - This Module swaps the current main hand item with another item on the hotbar for a single tick when you attack an entity. This cause the attributes from the target item you are swapping to be applied to the first item. - This can be used to make a weapon never break if you target a slot that has an item that cannot break (like your empty hand or a stick)!!! Thank you to [DonKisser](https://github.com/DonKisser) for making this module for us! Their inspiration was this Youtube video: https://www.youtube.com/watch?v=q99eqD_fBqo **AutoTexts** Thank you to [DedicateDev](https://github.com/DedicateDev) for this one! - The AutoTexts module automatically spawns words around you by creating invisible armor stands with names. You can specify the text you want to spawn in, and the color of the text. PICTURE **TextCommand** Thank you to [DedicateDev](https://github.com/DedicateDev)! - The TextCommand command is very similar to the **AutoTexts** module. The difference with this one is that it can display many lines one after the other. - The command is accessed by typing .text followed by one of the subcommands. You can choose load or save a preset set of text. - The saved presets for the .text command will be saved in the .minecraft/TrouserStreak/TextPresets folder. Some example commands would be .text load mountains .text save mountains #green [ #dark_red Trolled! #green ]|#gold Mountains of Lava Inc.|#red Youtube: #blue www.youtube.com/@mountainsoflavainc.6913|#green [ #dark_red Trolled! #green ] Individual lines are seperated by a | (pipe character) and you can also use #red "wordhere" to format the color of the text. PICTURE **MultiUse** - Initially created by [maytrixc](https://github.com/maytrixc), modified by etianl to use doItemUse - This module allows you to do the item use action more than once per item use. Essentially a strange form of the FastUse module and may work well combined with it. Pull requests merged in this update: #69 #70 #71 #73 #74
etianl
added a commit
that referenced
this pull request
Dec 28, 2024
##New Modules! **Attribute Swap** - This Module swaps the current main hand item with another item on the hotbar for a single tick when you attack an entity. This cause the attributes from the target item you are swapping to be applied to the first item. - This can be used to make a weapon never break if you target a slot that has an item that cannot break (like your empty hand or a stick)!!! Thank you to [DonKisser](https://github.com/DonKisser) for making this module for us! Their inspiration was this Youtube video: https://www.youtube.com/watch?v=q99eqD_fBqo **AutoTexts** Thank you to [DedicateDev](https://github.com/DedicateDev) for this one! - The AutoTexts module automatically spawns words around you by creating invisible armor stands with names. You can specify the text you want to spawn in, and the color of the text. PICTURE **TextCommand** Thank you to [DedicateDev](https://github.com/DedicateDev)! - The TextCommand command is very similar to the **AutoTexts** module. The difference with this one is that it can display many lines one after the other. - The command is accessed by typing .text followed by one of the subcommands. You can choose load or save a preset set of text. - The saved presets for the .text command will be saved in the .minecraft/TrouserStreak/TextPresets folder. Some example commands would be .text load mountains .text save mountains #green [ #dark_red Trolled! #green ]|#gold Mountains of Lava Inc.|#red Youtube: #blue www.youtube.com/@mountainsoflavainc.6913|#green [ #dark_red Trolled! #green ] Individual lines are seperated by a | (pipe character) and you can also use #red "wordhere" to format the color of the text. PICTURE **MultiUse** - Initially created by [maytrixc](https://github.com/maytrixc), modified by etianl to use doItemUse - This module allows you to do the item use action more than once per item use. Essentially a strange form of the FastUse module and may work well combined with it. Pull requests merged in this update: #69 #70 #71 #73 #74
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[+] toggle for each list
[+] disabled list settings disappear cause they are not used
[~] few strangely done checks has been refactored