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1.4.0 PortalPatternFinder, Spawner, BaseFinder updates
**MaceKill** - Made the Mace Power slider disappear if Maximum Mace Power is enabled because it's irrelevant then. - Adjusted the maths very slightly for improved teleport efficiency maybe **PortalPatternFinder and CaveDisturbanceDetector update** - Made the chunk scanning on tick as opposed to on packet recieved (chunk data) to improve detection of the air patterns. **ActivatedSpawnerDetector Update** - Added options so you can choose to enable or disable the messages and renders for certain structures containing spawners (based on the natural spawner type within). **BaseFinder Adjustments** - Made the block which triggered Basefinder display again when the DisplayCoords option is disabled. I accidentally deleted that in addition to the coordinate when changing the code. - Adjusted Entity Cluster Finder threshold from 12 to 14 in the BaseFinder module. - Removed Redstone Wall Torch from List 6 to prevent false positives with Ancient Cities. - Moved Furnace from List 6 to List 5
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