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fix docker & gameDepth
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dajuguan committed Jan 8, 2025
1 parent 22f6192 commit 0eafb7e
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Showing 5 changed files with 8 additions and 5 deletions.
1 change: 1 addition & 0 deletions da-server
Submodule da-server added at a8fffd
2 changes: 1 addition & 1 deletion ops/docker/op-stack-go/Dockerfile
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Expand Up @@ -150,7 +150,7 @@ COPY --from=dac-server-builder /app/da-server/default.json /usr/local/bin/
CMD ["op-node"]

# Make the kona docker image published by upstream available as a source to copy kona and asterisc from.
FROM --platform=$TARGETPLATFORM ghcr.io/anton-rs/kona/kona-fpp-asterisc:$KONA_VERSION AS kona
FROM --platform=$TARGETPLATFORM ghcr.io/op-rs/kona/kona-fpp-asterisc:$KONA_VERSION AS kona

# Also produce an op-challenger loaded with kona and asterisc using ubuntu
FROM --platform=$TARGETPLATFORM $UBUNTU_TARGET_BASE_IMAGE AS op-challenger-target
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Expand Up @@ -56,14 +56,14 @@
"recommendedProtocolVersion": "0x0000000000000000000000000000000000000000000000000000000000000001",
"faultGameAbsolutePrestate": "0x03c7ae758795765c6664a5d39bf63841c71ff191e9189522bad8ebff5d4eca98",
"faultGameMaxDepth": 50,
"faultGameClockExtension": 80,
"faultGameMaxClockDuration": 200,
"faultGameClockExtension": 800,
"faultGameMaxClockDuration": 2000,
"faultGameGenesisBlock": 0,
"faultGameGenesisOutputRoot": "0xDEADBEEFDEADBEEFDEADBEEFDEADBEEFDEADBEEFDEADBEEFDEADBEEFDEADBEEF",
"faultGameSplitDepth": 14,
"faultGameWithdrawalDelay": 604800,
"preimageOracleMinProposalSize": 10000,
"preimageOracleChallengePeriod": 40,
"preimageOracleChallengePeriod": 400,
"proofMaturityDelaySeconds": 12,
"disputeGameFinalityDelaySeconds": 6,
"respectedGameType": 0,
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1 change: 1 addition & 0 deletions packages/contracts-bedrock/lib/solady-v0.0.245
Submodule solady-v0.0.245 added at e0ef35
3 changes: 2 additions & 1 deletion packages/contracts-bedrock/scripts/deploy/Deploy.s.sol
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Expand Up @@ -1084,7 +1084,8 @@ contract Deploy is Deployer {
maxGameDepth: cfg.faultGameSplitDepth() + 3 + 1,
splitDepth: cfg.faultGameSplitDepth(),
clockExtension: Duration.wrap(uint64(cfg.faultGameClockExtension())),
maxClockDuration: Duration.wrap(uint64(cfg.faultGameMaxClockDuration())), // fastGame is not enabled in FP-devnet, set with faultGameMaxClockDuration to avoid compilation error
maxClockDuration: Duration.wrap(uint64(cfg.faultGameMaxClockDuration())), // fastGame is not enabled in
// FP-devnet, set with faultGameMaxClockDuration to avoid compilation error
vm: IBigStepper(new AlphabetVM(outputAbsolutePrestate, fastOracle)),
weth: weth,
anchorStateRegistry: IAnchorStateRegistry(mustGetAddress("AnchorStateRegistryProxy")),
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