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BU Support: Fix a ton of bugs and implement a couple missing packets #213
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… more SFX than the default.
… enforce the delay.
Supports GFX that have a bit depth < 16 (with a color table). Removes extra bitmap version parameter since version is detected automatically.
…m tilespec support (fishing/mining)
Fixes issue where tiles with both a tilespec and a door were ignoring the tilespec action.
Fixes some render order issues for map entities due to not using a depth buffer.
…ting them. Fixes rendering issue on slightly oversized ground tiles (e.g. 66x33)
…st as a default when loading GFX
…d offset. Fixes render issues with irregularly sized BU graphics.
…range. Fixes crash on BU for missing effects.
…work on BU Note that the dialog text is currently hacked into multiple lines based on observations from BU using spaces to pad messages into multiple lines
…. Fixes bug where inactive tabs wouldn't scroll to the bottom on new chat.
…iles Fix map item draw/pickup ordering when multiple items are stacked on the same tile
…e the same graphic
Fixes bug where ground layer wouldn't be drawn on initial map load due to checking a variable set in update loop in the draw loop.
…w their name label Fixes bug where characters on the same tile would all show their name label resulting in a jumbled mess of text
… initial state where chat bubbles and entity name labels would persist
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Fixes #201
Fixes #155
Fixes #210
Fixes #209
Also implements
EFFECT_AGREE
andMESSAGE_ACCEPT
packets.