-
Notifications
You must be signed in to change notification settings - Fork 16
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge pull request #123 from ethanmoffat/fix_perf_pregame
Improve performance in pre-game menus
- Loading branch information
Showing
36 changed files
with
380 additions
and
268 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,94 @@ | ||
using AutomaticTypeMapper; | ||
using EOLib; | ||
using Microsoft.Xna.Framework.Content; | ||
using Microsoft.Xna.Framework.Graphics; | ||
using System.Collections.Generic; | ||
|
||
namespace EndlessClient.Content | ||
{ | ||
public interface IContentProvider | ||
{ | ||
IReadOnlyDictionary<string, Texture2D> Textures { get; } | ||
|
||
IReadOnlyDictionary<string, SpriteFont> Fonts { get; } | ||
|
||
void SetContentManager(ContentManager content); | ||
|
||
void Load(); | ||
} | ||
|
||
[AutoMappedType(IsSingleton = true)] | ||
public class ContentProvider : IContentProvider | ||
{ | ||
private readonly Dictionary<string, Texture2D> _textures; | ||
private readonly Dictionary<string, SpriteFont> _fonts; | ||
|
||
private ContentManager _content; | ||
|
||
public const string Cursor = "cursor"; | ||
|
||
public const string TBBack = "tbBack"; | ||
public const string TBLeft = "tbLeft"; | ||
public const string TBRight = "tbRight"; | ||
|
||
public const string ChatTL = @"ChatBubble\TL"; | ||
public const string ChatTM = @"ChatBubble\TM"; | ||
public const string ChatTR = @"ChatBubble\TR"; | ||
public const string ChatML = @"ChatBubble\ML"; | ||
public const string ChatMM = @"ChatBubble\MM"; | ||
public const string ChatMR = @"ChatBubble\MR"; | ||
public const string ChatRL = @"ChatBubble\RL"; | ||
public const string ChatRM = @"ChatBubble\RM"; | ||
public const string ChatRR = @"ChatBubble\RR"; | ||
public const string ChatNUB = @"ChatBubble\NUB"; | ||
|
||
public IReadOnlyDictionary<string, Texture2D> Textures => _textures; | ||
|
||
public IReadOnlyDictionary<string, SpriteFont> Fonts => _fonts; | ||
|
||
public ContentProvider() | ||
{ | ||
_textures = new Dictionary<string, Texture2D>(); | ||
_fonts = new Dictionary<string, SpriteFont>(); | ||
} | ||
|
||
public void SetContentManager(ContentManager content) | ||
{ | ||
_content = content; | ||
} | ||
|
||
public void Load() | ||
{ | ||
RefreshTextures(); | ||
RefreshFonts(); | ||
} | ||
|
||
private void RefreshTextures() | ||
{ | ||
if (_content == null) | ||
return; | ||
|
||
_textures[Cursor] = _content.Load<Texture2D>(Cursor); | ||
|
||
_textures[TBBack] = _content.Load<Texture2D>(TBBack); | ||
_textures[TBLeft] = _content.Load<Texture2D>(TBLeft); | ||
_textures[TBRight] = _content.Load<Texture2D>(TBRight); | ||
|
||
_textures[ChatTL] = _content.Load<Texture2D>(ChatTL); | ||
_textures[ChatTM] = _content.Load<Texture2D>(ChatTM); | ||
_textures[ChatTR] = _content.Load<Texture2D>(ChatTR); | ||
_textures[ChatML] = _content.Load<Texture2D>(ChatML); | ||
_textures[ChatMM] = _content.Load<Texture2D>(ChatMM); | ||
_textures[ChatMR] = _content.Load<Texture2D>(ChatMR); | ||
_textures[ChatRL] = _content.Load<Texture2D>(ChatRL); | ||
_textures[ChatRM] = _content.Load<Texture2D>(ChatRM); | ||
_textures[ChatRR] = _content.Load<Texture2D>(ChatRR); | ||
_textures[ChatNUB] = _content.Load<Texture2D>(ChatNUB); | ||
} | ||
|
||
private void RefreshFonts() | ||
{ | ||
_fonts[Constants.FontSize08] = _content.Load<SpriteFont>(Constants.FontSize08); | ||
} | ||
} | ||
} |
This file was deleted.
Oops, something went wrong.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.