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Make NPC animation timings slightly slower. More accurate to original…
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… client.
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ethanmoffat committed May 9, 2023
1 parent 57e1ca7 commit 095f51b
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion EndlessClient/Rendering/NPC/NPCAnimator.cs
Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,7 @@ namespace EndlessClient.Rendering.NPC
{
public class NPCAnimator : GameComponent, INPCAnimator
{
private const int TICKS_PER_ACTION_FRAME = 7; // 7 x10ms ticks per action frame
private const int TICKS_PER_ACTION_FRAME = 8; // 8 x10ms ticks per action frame

private readonly List<RenderFrameActionTime> _npcStartWalkingTimes;
private readonly List<RenderFrameActionTime> _npcStartAttackingTimes;
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