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raft: don't allocate slice and sort on every commit #8689

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Jul 27, 2018
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17 changes: 12 additions & 5 deletions raft/raft.go
Original file line number Diff line number Diff line change
Expand Up @@ -245,6 +245,7 @@ type raft struct {
maxMsgSize uint64
prs map[uint64]*Progress
learnerPrs map[uint64]*Progress
matchBuf uint64Slice

state StateType

Expand Down Expand Up @@ -563,13 +564,19 @@ func (r *raft) bcastHeartbeatWithCtx(ctx []byte) {
// the commit index changed (in which case the caller should call
// r.bcastAppend).
func (r *raft) maybeCommit() bool {
// TODO(bmizerany): optimize.. Currently naive
mis := make(uint64Slice, 0, len(r.prs))
// Preserving matchBuf across calls is an optimization
// used to avoid allocating a new slice on each call.
if cap(r.matchBuf) < len(r.prs) {
r.matchBuf = make(uint64Slice, len(r.prs))
}
mis := r.matchBuf[:len(r.prs)]
idx := 0
for _, p := range r.prs {
mis = append(mis, p.Match)
mis[idx] = p.Match
idx++
}
sort.Sort(sort.Reverse(mis))
mci := mis[r.quorum()-1]
sort.Sort(mis)
mci := mis[len(mis)-r.quorum()]
return r.raftLog.maybeCommit(mci, r.Term)
}

Expand Down