Meant to be a pixel based editing program. I really want to do pixel art with out it being raster based. Where I can work with high resolution SVG, so "pixels" are svg rectangles. You can make some pixel art at 32px x 32px and blow it up to 5 feet without losing resolution. I had started building a sprite editor for NES (Nintendo Entertainment System) and while I'm still working on that I want to try building a no limits sprite drawing program. Long way to go.
Currently built with React 16 and redux.