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build(deps): Upgrade to Deckgl 9.0.12 #2187

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merged 36 commits into from
Aug 21, 2024
Merged

build(deps): Upgrade to Deckgl 9.0.12 #2187

merged 36 commits into from
Aug 21, 2024

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hkfb
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@hkfb hkfb commented Aug 13, 2024

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@hkfb hkfb added dependencies Pull requests that update a dependency file AspenTech Task owned by AspenTech map-component Issues related to the map component. labels Aug 13, 2024
@hkfb hkfb changed the title Upgrade to Deckgl 9.0.12 build(deps): Upgrade to Deckgl 9.0.12 Aug 13, 2024
@hkfb hkfb marked this pull request as ready for review August 21, 2024 06:01

if (!smoothShading || (normal[0] == 0.0 && normal[1] == 0.0 && normal[2] == 0.0)) {
normal = normalize(cross(dFdx(position_commonspace.xyz), dFdy(position_commonspace.xyz)));
}

//Picking pass.
if (picking_uActive && !picking_uAttribute) {
gl_FragColor = encodeVertexIndexToRGB(vertexIndex);
if (picking.isActive > 0.5 && !(picking.isAttribute > 0.5)) {
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Why these checks are done like this? isActive and isAttribute are not booleans?

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They are floats now. Used to be booleans.

@hkfb hkfb merged commit 529e0b1 into equinor:master Aug 21, 2024
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@hkfb hkfb deleted the deckgl_9_0_12 branch August 21, 2024 14:05
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hkfb commented Aug 22, 2024

🎉 This issue has been resolved in version [email protected] 🎉

The release is available on GitHub release

@hkfb hkfb added the released label Aug 22, 2024
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hkfb commented Aug 22, 2024

🎉 This issue has been resolved in version [email protected] 🎉

The release is available on GitHub release

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hkfb commented Aug 22, 2024

🎉 This issue has been resolved in version [email protected] 🎉

The release is available on GitHub release

@hkfb
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hkfb commented Aug 22, 2024

🎉 This issue has been resolved in version [email protected] 🎉

The release is available on GitHub release

@hkfb
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hkfb commented Aug 22, 2024

🎉 This issue has been resolved in version [email protected] 🎉

The release is available on GitHub release

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3 participants