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Describe the bug
Putting multiple functions on different lines results in all these functions being executed at once without any respect for the new line.
To Reproduce
Make a new Godot project
Download and activate the inkgd plugin from the Asset Store
Download the examples-folder from the Github repository
Take the minimum ink-file I supplied below and copy-paste it into the "Interceptor.ink" and rebuild the JSON using inklecate
Change the "bind_externals" function (found in ink_runner.gd) to:
Expected behavior
As seen in both Quill and Inky I expect the function, that is part of the new line to only be executed AFTER the current line, and thus give following output for the script given below:
Thanks for reporting the issue @2shady4u, I won’t have access to a computer before the 18th of December, but I’ll investigate as soon as I’m back from my little trip. This is a significant issue.
Describe the bug
Putting multiple functions on different lines results in all these functions being executed at once without any respect for the new line.
To Reproduce
OUTPUT in game:
Expected behavior
As seen in both Quill and Inky I expect the function, that is part of the new line to only be executed AFTER the current line, and thus give following output for the script given below:
Ink files
Environment:
Additional context
I currently don't have a work-around for this problem....
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