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emymin/EmyChess

EmyChess

Preview picture

A chess prefab for VRChat SDK3 worlds, powered by Udon, written in C# using UdonSharp

Can also be found on Booth

Featuring:

  • Fully synced board
  • Standard mode with legal move checking and game over states
  • Support for castling, pawn promotion and en passant
  • Synced timer with an automatic side switching option
  • Anarchy mode to remove move checking, and allow piece spawning/deleting

Setup

Requirements

The latest release of EmyChess is made to work with a project created with the VRChat Creator Companion or ALCOM, with the UdonSharp package installed. Make sure to migrate your project before installing.

Installation

  1. Add my VPM Repository to ALCOM or the VRChat Creator Companion, or alternatively download the latest release from here or from Booth
  2. If using ALCOM/VCC, install the EmyChess package to your desired project, otherwise import the downloaded UnityPackage
  3. Drag the EmyChess prefab from Packages/EmyChess/Runtime into the scene
  4. Position and scale as desired

Contributing

This prefab is currently in beta, pull requests are appreciated! Refer to the task list for planned features, as well as known issues

License

All code in this repository is licensed under the GNU Public License v3.0, as stated in the license file

All other assets are licensed under Creative Commons Attribution-ShareAlike 4.0 as stated in the other license file, with the exception of: