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Releases: emu-russia/pureikyubu

pureikyubu 1.6

17 Aug 15:14
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Fixed major cache crashes, resulting in more games launching.

image

What's Changed

pureikyubu 1.5

15 Aug 11:42
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Fixed CPU-DSP interrupt handling causing some games to load, e.g.:

image

Also some work has been done to improve the GFX engine (experimental shader support, disabled for now).

What's Changed

pureikyubu 1.4

13 Aug 08:16
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All Gekko caches are enabled by default, so there may be issues in games that used to work. To be fixed.

What's Changed

The debug console is ported for Linux using imgui (used by uisimple.cpp by default):

image

(thanks @edgbla for testing)

pureikyubu 1.3

09 Aug 18:24
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pureikyubu 1.2

09 Aug 06:12
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The emulator goes through a complete boot cycle from the reset vector (BS1), IPL (BS2) and loading the game from the DVD (Apploader) without applying HLE.

What's Changed

pureikyubu 1.1

07 Aug 11:43
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Full Changelog: pureikyubu-10...pureikyubu-11

pureikyubu 1.0

03 Aug 18:44
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pureikyubu

Hi.

We've done a little rebranding. Dolwin is now called pureikyubu (PlayCube in Japanese).

By this event the code base was cleaned up and to somehow get out of the black hole of 0.xxx versions I made version 1.0 (About dialog updated).

Dolwin 0.151

02 Apr 14:08
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Dolwin 0.151 Release Notes

Fixed a nasty bug with restarting.

Dolwin 0.15

03 Sep 10:37
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Dolwin 0.15 Release Notes

In short, this release is a new, completely rewritten DSP core.

The release work was evenly spread over previous releases, but the bulk of the new DSP core was implemented in this version.

Luigi's Mansion now comes to the forest scene:

image

As you can see, there are some problems with the picture quality, that is, there is still work to be done for the next releases.

Enjoy :)

PS. Also keep in mind that there is a nasty bug exists - after starting the game, you need to restart the emulator every time (Dolwin.exe).

Dolwin 0.14

27 Aug 21:24
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Dolwin 0.14 Release Notes

This release is the beginning of work on improving the graphics system.

  • A new component has been added to the emulator - GX, which contains the general code for emulating the command processor (CP)
  • Old DolwinVideo code has been cleaned up from old stuff. It is still used as a reserve parachute until a more advanced backend appears.
  • In parallel, improvements have been made in DSP emulation, but there is still a lot of work to be done in this area
  • Fixed minor bugs that got out after splitting the emulator core and user interface.

Some games show slight progress: Luigi's Mansion now shows 1 screen further from the main menu, and Wario Ware even reaches the game, but with big slowdowns and graphical bugs. You can even hear how Wario is unhappy with this circumstance (there is sound in the game).