Releases: emu-russia/pureikyubu
pureikyubu 1.6
Fixed major cache crashes, resulting in more games launching.
What's Changed
- Fixed DSI/ISI crashes by @ogamespec in #297
- Disabled mailbox DSP delay by @ogamespec in #298
- Fixed mtsr instruction decoding by @ogamespec in #299
- PE Regs by @ogamespec in #301
pureikyubu 1.5
Fixed CPU-DSP interrupt handling causing some games to load, e.g.:
Also some work has been done to improve the GFX engine (experimental shader support, disabled for now).
What's Changed
- Fixed debugger
script
command by @ogamespec in #287 - Wiki main.md by @ogamespec in #288
- DMEM/IMEM moved to DspCore as it should by @ogamespec in #289
- xf.cpp cleanup by @ogamespec in #290
- gfx refactoring by @ogamespec in #291
- DI log commands by @ogamespec in #293
- Fixed CPU->DSP interrupt by @ogamespec in #294
pureikyubu 1.4
All Gekko caches are enabled by default, so there may be issues in games that used to work. To be fixed.
What's Changed
- Fixed step-over in Gekko debug (F10) by @ogamespec in #276
- Fixed locked cache by @ogamespec in #277
- User-friendly Debug::Halt by @ogamespec in #278
- DSP debugger is intergrated into common system-wide debugger by @ogamespec in #279
- Added imgui+SDL2 as submodules by @ogamespec in #283
- Cui + imgui by @ogamespec in #284
- Simplified uisimple.cpp by @ogamespec in #286
The debug console is ported for Linux using imgui (used by uisimple.cpp
by default):
(thanks @edgbla for testing)
pureikyubu 1.3
What's Changed
- TEV regs by @ogamespec in #268
- Simplified ras.cpp by @ogamespec in #269
- Fixed Luigi's model spikes by @ogamespec in #270
- Cache hack by @ogamespec in #271
- Fixed errordemo by @ogamespec in #272
- PI unmapped access debug messages + DecrementerStep by @ogamespec in #273
- Fixed Gekko reset + GEKKOCORE_CACHE_DISABLE_HACK macro by @ogamespec in #274
pureikyubu 1.2
The emulator goes through a complete boot cycle from the reset vector (BS1), IPL (BS2) and loading the game from the DVD (Apploader) without applying HLE.
What's Changed
- Fixed short ARAM DMA issue by @ogamespec in #258
- BS2 PAL Revision boot by @ogamespec in #259
- wiki stub by @ogamespec in #260
- UI cleanup by @ogamespec in #261
- Next VI / Next PE debug commands by @ogamespec in #262
- Gekko cache support by @ogamespec in #263
- Fixed Linux build by @ogamespec in #264
pureikyubu 1.1
What's Changed
- Removed old GX code (integrated in core) by @ogamespec in #250
- DSP small refactoring and notes by @ogamespec in #252
- Portable debugui.cpp by @ogamespec in #253
- GFX refactoring by @ogamespec in #254
- Fifo fixes after refactoring by @ogamespec in #255
Full Changelog: pureikyubu-10...pureikyubu-11
pureikyubu 1.0
Dolwin 0.151
Dolwin 0.151 Release Notes
Fixed a nasty bug with restarting.
Dolwin 0.15
Dolwin 0.15 Release Notes
In short, this release is a new, completely rewritten DSP core.
The release work was evenly spread over previous releases, but the bulk of the new DSP core was implemented in this version.
Luigi's Mansion now comes to the forest scene:
As you can see, there are some problems with the picture quality, that is, there is still work to be done for the next releases.
Enjoy :)
PS. Also keep in mind that there is a nasty bug exists - after starting the game, you need to restart the emulator every time (Dolwin.exe).
Dolwin 0.14
Dolwin 0.14 Release Notes
This release is the beginning of work on improving the graphics system.
- A new component has been added to the emulator - GX, which contains the general code for emulating the command processor (CP)
- Old DolwinVideo code has been cleaned up from old stuff. It is still used as a reserve parachute until a more advanced backend appears.
- In parallel, improvements have been made in DSP emulation, but there is still a lot of work to be done in this area
- Fixed minor bugs that got out after splitting the emulator core and user interface.
Some games show slight progress: Luigi's Mansion now shows 1 screen further from the main menu, and Wario Ware even reaches the game, but with big slowdowns and graphical bugs. You can even hear how Wario is unhappy with this circumstance (there is sound in the game).