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SDL2 threads don't work #8300
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Looks like you're the generic implementation of both mutexes and semaphores which are implemented on top of each other. |
@Daft-Freak Yes, it seems the fix was fairly trivial. |
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When using SDL2 threads, a feature which is currently disabled while building SDL2, a stack overflow occurs.
Test case:
I'm diagnosing the problem, I think this would be a good feature to support.
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