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/* | ||
SDL_rotozoom.c: rotozoomer, zoomer and shrinker for 32bit or 8bit surfaces | ||
Copyright (C) 2001-2011 Andreas Schiffler | ||
This software is provided 'as-is', without any express or implied | ||
warranty. In no event will the authors be held liable for any damages | ||
arising from the use of this software. | ||
Permission is granted to anyone to use this software for any purpose, | ||
including commercial applications, and to alter it and redistribute it | ||
freely, subject to the following restrictions: | ||
1. The origin of this software must not be misrepresented; you must not | ||
claim that you wrote the original software. If you use this software | ||
in a product, an acknowledgment in the product documentation would be | ||
appreciated but is not required. | ||
2. Altered source versions must be plainly marked as such, and must not be | ||
misrepresented as being the original software. | ||
3. This notice may not be removed or altered from any source | ||
distribution. | ||
Andreas Schiffler -- aschiffler at ferzkopp dot net | ||
*/ | ||
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#ifndef _SDL_rotozoom_h | ||
#define _SDL_rotozoom_h | ||
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#include <math.h> | ||
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/* Set up for C function definitions, even when using C++ */ | ||
#ifdef __cplusplus | ||
extern "C" { | ||
#endif | ||
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#ifndef M_PI | ||
#define M_PI 3.141592654 | ||
#endif | ||
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#include "SDL.h" | ||
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/* ---- Defines */ | ||
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/*! | ||
\brief Disable anti-aliasing (no smoothing). | ||
*/ | ||
#define SMOOTHING_OFF 0 | ||
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/*! | ||
\brief Enable anti-aliasing (smoothing). | ||
*/ | ||
#define SMOOTHING_ON 1 | ||
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/* ---- Function Prototypes */ | ||
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#ifdef _MSC_VER | ||
# if defined(DLL_EXPORT) && !defined(LIBSDL_GFX_DLL_IMPORT) | ||
# define SDL_ROTOZOOM_SCOPE __declspec(dllexport) | ||
# else | ||
# ifdef LIBSDL_GFX_DLL_IMPORT | ||
# define SDL_ROTOZOOM_SCOPE __declspec(dllimport) | ||
# endif | ||
# endif | ||
#endif | ||
#ifndef SDL_ROTOZOOM_SCOPE | ||
# define SDL_ROTOZOOM_SCOPE extern | ||
#endif | ||
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/* | ||
Rotozoom functions | ||
*/ | ||
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SDL_ROTOZOOM_SCOPE SDL_Surface *rotozoomSurface(SDL_Surface * src, double angle, double zoom, int smooth); | ||
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SDL_ROTOZOOM_SCOPE SDL_Surface *rotozoomSurfaceXY | ||
(SDL_Surface * src, double angle, double zoomx, double zoomy, int smooth); | ||
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SDL_ROTOZOOM_SCOPE void rotozoomSurfaceSize(int width, int height, double angle, double zoom, int *dstwidth, | ||
int *dstheight); | ||
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SDL_ROTOZOOM_SCOPE void rotozoomSurfaceSizeXY | ||
(int width, int height, double angle, double zoomx, double zoomy, | ||
int *dstwidth, int *dstheight); | ||
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/* | ||
Zooming functions | ||
*/ | ||
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SDL_ROTOZOOM_SCOPE SDL_Surface *zoomSurface(SDL_Surface * src, double zoomx, double zoomy, int smooth); | ||
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SDL_ROTOZOOM_SCOPE void zoomSurfaceSize(int width, int height, double zoomx, double zoomy, int *dstwidth, int *dstheight); | ||
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/* | ||
Shrinking functions | ||
*/ | ||
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SDL_ROTOZOOM_SCOPE SDL_Surface *shrinkSurface(SDL_Surface * src, int factorx, int factory); | ||
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/* | ||
Specialized rotation functions | ||
*/ | ||
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SDL_ROTOZOOM_SCOPE SDL_Surface* rotateSurface90Degrees(SDL_Surface* src, int numClockwiseTurns); | ||
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/* Ends C function definitions when using C++ */ | ||
#ifdef __cplusplus | ||
} | ||
#endif | ||
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#endif /* _SDL_rotozoom_h */ |
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#include "SDL/SDL.h" | ||
#include "SDL/SDL_image.h" | ||
#include "SDL/SDL_rotozoom.h" | ||
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#ifdef EMSCRIPTEN | ||
#include "emscripten.h" | ||
#endif | ||
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SDL_Surface *screen; | ||
SDL_Surface *sprite[4]; | ||
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void mainloop() { | ||
int i; | ||
SDL_Rect rect = { 0, 0, 100, 100 }; | ||
for (i = 0; i < 4; i++) { | ||
rect.x = i & 1 ? 200 : 0; | ||
rect.y = i & 2 ? 200 : 0; | ||
SDL_BlitSurface(sprite[i], 0, screen, &rect); | ||
SDL_UpdateRect(screen, 0, 0, 0, 0); | ||
} | ||
} | ||
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int main(int argc, char **argv) { | ||
SDL_Init(SDL_INIT_VIDEO); | ||
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screen = SDL_SetVideoMode(400, 400, 32, SDL_SWSURFACE); | ||
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sprite[0] = IMG_Load("example.png"); | ||
sprite[1] = SDL_CreateRGBSurface(SDL_SWSURFACE, 100, 100, 32, 0xFF000000, 0xFF0000, 0xFF00, 0xFF); | ||
SDL_FillRect(sprite[1], 0, 0xA0A0A0A0); | ||
sprite[2] = zoomSurface(sprite[0], 0.5, 0.5, SMOOTHING_ON); | ||
sprite[3] = zoomSurface(sprite[1], 0.5, 0.5, SMOOTHING_ON); | ||
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mainloop(); | ||
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#ifndef EMSCRIPTEN | ||
SDL_Event evt; | ||
while (1) { | ||
if (SDL_PollEvent(&evt) != 0 && evt.type == SDL_QUIT) break; | ||
//mainloop(); | ||
SDL_Delay(33); | ||
} | ||
#endif | ||
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SDL_Quit(); | ||
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return 1; | ||
} |
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