Skip to content

Commit

Permalink
egui-wgpu: correctly handle viewport rectangle for callbacks
Browse files Browse the repository at this point in the history
This is important for when a callback shape is inside a ScrollArea.
  • Loading branch information
emilk committed Jul 28, 2022
1 parent 0571bf6 commit 09d636b
Show file tree
Hide file tree
Showing 4 changed files with 107 additions and 121 deletions.
149 changes: 66 additions & 83 deletions egui-wgpu/src/renderer.rs
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@

use std::{borrow::Cow, collections::HashMap, num::NonZeroU32};

use egui::{epaint::Primitive, PaintCallbackInfo};
use egui::{epaint::Primitive, NumExt, PaintCallbackInfo};
use type_map::TypeMap;
use wgpu;
use wgpu::util::DeviceExt as _;
Expand Down Expand Up @@ -361,24 +361,21 @@ impl RenderPass {
needs_reset = false;
}

let PixelRect {
x,
y,
width,
height,
} = calculate_pixel_rect(clip_rect, pixels_per_point, size_in_pixels);

// Skip rendering with zero-sized clip areas.
if width == 0 || height == 0 {
// If this is a mesh, we need to advance the index and vertex buffer iterators
if let Primitive::Mesh(_) = primitive {
index_buffers.next().unwrap();
vertex_buffers.next().unwrap();
{
let rect = ScissorRect::new(clip_rect, pixels_per_point, size_in_pixels);

if rect.width == 0 || rect.height == 0 {
// Skip rendering with zero-sized clip areas.
if let Primitive::Mesh(_) = primitive {
// If this is a mesh, we need to advance the index and vertex buffer iterators
index_buffers.next().unwrap();
vertex_buffers.next().unwrap();
}
continue;
}
continue;
}

rpass.set_scissor_rect(x, y, width, height);
rpass.set_scissor_rect(rect.x, rect.y, rect.width, rect.height);
}

match primitive {
Primitive::Mesh(mesh) => {
Expand Down Expand Up @@ -408,34 +405,28 @@ impl RenderPass {
if callback.rect.is_positive() {
needs_reset = true;

// Set the viewport rect
let PixelRect {
x,
y,
width,
height,
} = calculate_pixel_rect(&callback.rect, pixels_per_point, size_in_pixels);
rpass.set_viewport(
x as f32,
y as f32,
width as f32,
height as f32,
0.0,
1.0,
);

// Set the scissor rect
let PixelRect {
x,
y,
width,
height,
} = calculate_pixel_rect(clip_rect, pixels_per_point, size_in_pixels);
// Skip rendering with zero-sized clip areas.
if width == 0 || height == 0 {
continue;
{
// Set the viewport rect
// Transform callback rect to physical pixels:
let rect_min_x = pixels_per_point * callback.rect.min.x;
let rect_min_y = pixels_per_point * callback.rect.min.y;
let rect_max_x = pixels_per_point * callback.rect.max.x;
let rect_max_y = pixels_per_point * callback.rect.max.y;

let rect_min_x = rect_min_x.round();
let rect_min_y = rect_min_y.round();
let rect_max_x = rect_max_x.round();
let rect_max_y = rect_max_y.round();

rpass.set_viewport(
rect_min_x,
rect_min_y,
rect_max_x - rect_min_x,
rect_max_y - rect_min_y,
0.0,
1.0,
);
}
rpass.set_scissor_rect(x, y, width, height);

(cbfn.paint)(
PaintCallbackInfo {
Expand Down Expand Up @@ -776,50 +767,42 @@ impl RenderPass {
}
}

/// A Rect in physical pixel space, used for setting viewport and cliipping rectangles.
struct PixelRect {
/// A Rect in physical pixel space, used for setting cliipping rectangles.
struct ScissorRect {
x: u32,
y: u32,
width: u32,
height: u32,
}

/// Convert the Egui clip rect to a physical pixel rect we can use for the GPU viewport/scissor
fn calculate_pixel_rect(
clip_rect: &egui::Rect,
pixels_per_point: f32,
target_size: [u32; 2],
) -> PixelRect {
// Transform clip rect to physical pixels.
let clip_min_x = pixels_per_point * clip_rect.min.x;
let clip_min_y = pixels_per_point * clip_rect.min.y;
let clip_max_x = pixels_per_point * clip_rect.max.x;
let clip_max_y = pixels_per_point * clip_rect.max.y;

// Make sure clip rect can fit within an `u32`.
let clip_min_x = clip_min_x.clamp(0.0, target_size[0] as f32);
let clip_min_y = clip_min_y.clamp(0.0, target_size[1] as f32);
let clip_max_x = clip_max_x.clamp(clip_min_x, target_size[0] as f32);
let clip_max_y = clip_max_y.clamp(clip_min_y, target_size[1] as f32);

let clip_min_x = clip_min_x.round() as u32;
let clip_min_y = clip_min_y.round() as u32;
let clip_max_x = clip_max_x.round() as u32;
let clip_max_y = clip_max_y.round() as u32;

let width = (clip_max_x - clip_min_x).max(1);
let height = (clip_max_y - clip_min_y).max(1);

// Clip scissor rectangle to target size.
let x = clip_min_x.min(target_size[0]);
let y = clip_min_y.min(target_size[1]);
let width = width.min(target_size[0] - x);
let height = height.min(target_size[1] - y);

PixelRect {
x,
y,
width,
height,
impl ScissorRect {
fn new(clip_rect: &egui::Rect, pixels_per_point: f32, target_size: [u32; 2]) -> Self {
// Transform clip rect to physical pixels:
let clip_min_x = pixels_per_point * clip_rect.min.x;
let clip_min_y = pixels_per_point * clip_rect.min.y;
let clip_max_x = pixels_per_point * clip_rect.max.x;
let clip_max_y = pixels_per_point * clip_rect.max.y;

// Round to integer:
let clip_min_x = clip_min_x.round() as u32;
let clip_min_y = clip_min_y.round() as u32;
let clip_max_x = clip_max_x.round() as u32;
let clip_max_y = clip_max_y.round() as u32;

// Clamp:
let clip_min_x = clip_min_x.clamp(0, target_size[0]);
let clip_min_y = clip_min_y.clamp(0, target_size[1]);
let clip_max_x = clip_max_x.clamp(clip_min_x, target_size[0]);
let clip_max_y = clip_max_y.clamp(clip_min_y, target_size[1]);

let width = (clip_max_x - clip_min_x).at_least(1);
let height = (clip_max_y - clip_min_y).at_least(1);

ScissorRect {
x: clip_min_x,
y: clip_min_y,
width,
height,
}
}
}
32 changes: 17 additions & 15 deletions egui_demo_app/src/apps/custom3d_glow.rs
Original file line number Diff line number Diff line change
Expand Up @@ -24,21 +24,23 @@ impl Custom3d {
impl eframe::App for Custom3d {
fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
egui::CentralPanel::default().show(ctx, |ui| {
ui.horizontal(|ui| {
ui.spacing_mut().item_spacing.x = 0.0;
ui.label("The triangle is being painted using ");
ui.hyperlink_to("glow", "https://github.com/grovesNL/glow");
ui.label(" (OpenGL).");
});
ui.label(
"It's not a very impressive demo, but it shows you can embed 3D inside of egui.",
);

egui::Frame::canvas(ui.style()).show(ui, |ui| {
self.custom_painting(ui);
});
ui.label("Drag to rotate!");
ui.add(egui_demo_lib::egui_github_link_file!());
egui::ScrollArea::both()
.auto_shrink([false; 2])
.show(ui, |ui| {
ui.horizontal(|ui| {
ui.spacing_mut().item_spacing.x = 0.0;
ui.label("The triangle is being painted using ");
ui.hyperlink_to("glow", "https://github.com/grovesNL/glow");
ui.label(" (OpenGL).");
});
ui.label("It's not a very impressive demo, but it shows you can embed 3D inside of egui.");

egui::Frame::canvas(ui.style()).show(ui, |ui| {
self.custom_painting(ui);
});
ui.label("Drag to rotate!");
ui.add(egui_demo_lib::egui_github_link_file!());
});
});
}

Expand Down
34 changes: 17 additions & 17 deletions egui_demo_app/src/apps/custom3d_wgpu.rs
Original file line number Diff line number Diff line change
Expand Up @@ -98,21 +98,23 @@ impl Custom3d {
impl eframe::App for Custom3d {
fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
egui::CentralPanel::default().show(ctx, |ui| {
ui.horizontal(|ui| {
ui.spacing_mut().item_spacing.x = 0.0;
ui.label("The triangle is being painted using ");
ui.hyperlink_to("WGPU", "https://wgpu.rs");
ui.label(" (Portable Rust graphics API awesomeness)");
});
ui.label(
"It's not a very impressive demo, but it shows you can embed 3D inside of egui.",
);

egui::Frame::canvas(ui.style()).show(ui, |ui| {
self.custom_painting(ui);
});
ui.label("Drag to rotate!");
ui.add(egui_demo_lib::egui_github_link_file!());
egui::ScrollArea::both()
.auto_shrink([false; 2])
.show(ui, |ui| {
ui.horizontal(|ui| {
ui.spacing_mut().item_spacing.x = 0.0;
ui.label("The triangle is being painted using ");
ui.hyperlink_to("WGPU", "https://wgpu.rs");
ui.label(" (Portable Rust graphics API awesomeness)");
});
ui.label("It's not a very impressive demo, but it shows you can embed 3D inside of egui.");

egui::Frame::canvas(ui.style()).show(ui, |ui| {
self.custom_painting(ui);
});
ui.label("Drag to rotate!");
ui.add(egui_demo_lib::egui_github_link_file!());
});
});
}
}
Expand All @@ -138,12 +140,10 @@ impl Custom3d {
let cb = egui_wgpu::CallbackFn::new()
.prepare(move |device, queue, paint_callback_resources| {
let resources: &TriangleRenderResources = paint_callback_resources.get().unwrap();

resources.prepare(device, queue, angle);
})
.paint(move |_info, rpass, paint_callback_resources| {
let resources: &TriangleRenderResources = paint_callback_resources.get().unwrap();

resources.paint(rpass);
});

Expand Down
13 changes: 7 additions & 6 deletions egui_glow/src/painter.rs
Original file line number Diff line number Diff line change
Expand Up @@ -724,17 +724,18 @@ fn set_clip_rect(
let clip_max_x = pixels_per_point * clip_rect.max.x;
let clip_max_y = pixels_per_point * clip_rect.max.y;

// Make sure clip rect can fit within a `u32`:
let clip_min_x = clip_min_x.clamp(0.0, size_in_pixels.0 as f32);
let clip_min_y = clip_min_y.clamp(0.0, size_in_pixels.1 as f32);
let clip_max_x = clip_max_x.clamp(clip_min_x, size_in_pixels.0 as f32);
let clip_max_y = clip_max_y.clamp(clip_min_y, size_in_pixels.1 as f32);

// Round to integer:
let clip_min_x = clip_min_x.round() as i32;
let clip_min_y = clip_min_y.round() as i32;
let clip_max_x = clip_max_x.round() as i32;
let clip_max_y = clip_max_y.round() as i32;

// Clamp:
let clip_min_x = clip_min_x.clamp(0, size_in_pixels.0 as i32);
let clip_min_y = clip_min_y.clamp(0, size_in_pixels.1 as i32);
let clip_max_x = clip_max_x.clamp(clip_min_x, size_in_pixels.0 as i32);
let clip_max_y = clip_max_y.clamp(clip_min_y, size_in_pixels.1 as i32);

unsafe {
gl.scissor(
clip_min_x,
Expand Down

0 comments on commit 09d636b

Please sign in to comment.