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Add MediaCompressionHelper.defaultCompressionMode for use in RoomView…
…Controller.
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// | ||
// Copyright 2021 New Vector Ltd | ||
// | ||
// Licensed under the Apache License, Version 2.0 (the "License"); | ||
// you may not use this file except in compliance with the License. | ||
// You may obtain a copy of the License at | ||
// | ||
// http://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, software | ||
// distributed under the License is distributed on an "AS IS" BASIS, | ||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
// See the License for the specific language governing permissions and | ||
// limitations under the License. | ||
// | ||
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import Foundation | ||
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/// A collection of helpful functions for media compression. | ||
class MediaCompressionHelper: NSObject { | ||
/// The default compression mode taking into account the `roomInputToolbarCompressionMode` build setting | ||
/// and the `showMediaCompressionPrompt` Riot setting. | ||
@objc static var defaultCompressionMode: MXKRoomInputToolbarCompressionMode { | ||
// When the compression mode build setting hasn't been customised, use the media compression prompt setting to determine what to do. | ||
if BuildSettings.roomInputToolbarCompressionMode == MXKRoomInputToolbarCompressionModePrompt { | ||
return RiotSettings.shared.showMediaCompressionPrompt ? MXKRoomInputToolbarCompressionModePrompt : MXKRoomInputToolbarCompressionModeNone | ||
} else { | ||
// Otherwise use the compression mode defined in the build settings. | ||
return BuildSettings.roomInputToolbarCompressionMode | ||
} | ||
} | ||
} |