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v1.5.0
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eideehi committed Oct 8, 2023
1 parent 924c438 commit a2cb896
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1 change: 1 addition & 0 deletions .github/ISSUE_TEMPLATE/BUG_REPORT.yml
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Expand Up @@ -30,6 +30,7 @@ body:
description: |
**NOTE: With a few exceptions, bug fixes are always made against the most recent version. Bug reports against older versions are not prohibited as a means of sharing information with other users, but please note that submitted bug reports will be closed with the label "older version" and no fixes will be made for the bug.**
options:
- 1.5.0
- 1.4.8
- 1.4.7
- 1.4.6
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2 changes: 1 addition & 1 deletion Automatics/Automatics.cs
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Expand Up @@ -18,7 +18,7 @@ public class UnityPlugin : BaseUnityPlugin
{
private const string ModId = "net.eidee.valheim.automatics";
private const string ModName = "Automatics";
private const string ModVersion = "1.4.8";
private const string ModVersion = "1.5.0";

private void Awake()
{
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2 changes: 1 addition & 1 deletion Automatics/Automatics.csproj
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Expand Up @@ -11,7 +11,7 @@
<AssemblyName>Automatics</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Version>1.4.8</Version>
<Version>1.5.0</Version>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
<PlatformTarget>AnyCPU</PlatformTarget>
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4 changes: 2 additions & 2 deletions Automatics/Properties/AssemblyInfo.cs
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Expand Up @@ -31,5 +31,5 @@
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.4.8.0")]
[assembly: AssemblyFileVersion("1.4.8.0")]
[assembly: AssemblyVersion("1.5.0.0")]
[assembly: AssemblyFileVersion("1.5.0.0")]
4 changes: 4 additions & 0 deletions CHANGELOG.md
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@@ -1,3 +1,7 @@
#### v1.5.0 [2023-10-08]
- Update for Valheim 0.217.24
- The removal of the previously deprecated "module_disable" option and the "resources_directory"

#### v1.4.8 [2023-07-09]
- Update for Valheim 0.216.9
- Removed the "allow_non_duplicate_pins" option from the "removemappins" command. Instead, added the "dry-run" and "dangerous-mode" options.
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40 changes: 0 additions & 40 deletions CONFIG.adoc
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Expand Up @@ -11,11 +11,6 @@ Specify the log level that allows logging.
- Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All
- Multiple values can be set at the same time by separating them with , (e.g. Fatal, Error)

==== [Deprecated] Resources Directory / [resources_directory]
[This option will be discontinued in the near future. Check the README for details]

- Default value:

=== [ #2 General ] / [general]
==== User-defined Animal / [custom_animal]
Any animal can be added. Identifier: a unique string that does not overlap with any other identifier. White spaces are not allowed. Label: The name of the animal. Mainly used in GUI. If you specify an internal name, it will be translated automatically. Pattern: A pattern matching the internal name of the animal. Exact matches are evaluated. You can set a regular expression by concatenating r/ at the beginning.
Expand Down Expand Up @@ -73,11 +68,6 @@ Any container can be added. Identifier: a unique string that does not overlap wi
- Default value:

=== [ #3 Automatic Door ] / [automatic_door]
==== [Deprecated] Disable Module / [disable_module]
You can disable this feature completely to avoid adding logic you don't need. (Game must be restart for reflect this option)

- Default value: false

==== Disable Module (Reboot Required) / [module]
You can disable this feature completely to avoid adding logic you don't need. (Game must be restart for reflect this option)

Expand Down Expand Up @@ -130,11 +120,6 @@ Specify a shortcut key to enable/disable the automatic door.
- Default value:

=== [ #4 Automatic Mapping ] / [automatic_mapping]
==== [Deprecated] Disable Module / [module_disable]
You can disable this feature completely to avoid adding logic you don't need. (Game must be restart for reflect this option)

- Default value: false

==== Disable Module (Reboot Required) / [module]
You can disable this feature completely to avoid adding logic you don't need. (Game must be restart for reflect this option)

Expand Down Expand Up @@ -258,11 +243,6 @@ Specify shortcut keys for mapping static objects. Setting this item disables the
- Default value:

=== [ #5 Automatic Processing ] / [automatic_processing]
==== [Deprecated] Disable Module / [module_disable]
You can disable this feature completely to avoid adding logic you don't need. (Game must be restart for reflect this option)

- Default value: false

==== Disable Module (Reboot Required) / [module]
You can disable this feature completely to avoid adding logic you don't need. (Game must be restart for reflect this option)

Expand Down Expand Up @@ -1016,11 +996,6 @@ When the number of items stored in the container is about to become less than th
- Acceptable value range: From 0 to 999

=== [ #6 Automatic Feeding ] / [automatic_feeding]
==== [Deprecated] Disable Module / [module_disable]
You can disable this feature completely to avoid adding logic you don't need. (Game must be restart for reflect this option)

- Default value: false

==== Disable Module (Reboot Required) / [module]
You can disable this feature completely to avoid adding logic you don't need. (Game must be restart for reflect this option)

Expand Down Expand Up @@ -1058,11 +1033,6 @@ Specify the types of animals allowed to feed from the player inventory.
- Multiple values can be set at the same time by separating them with , (e.g. Wild, Tamed)

=== [ #7 Automatic Repair ] / [automatic_repair]
==== [Deprecated] Disable Module / [module_disable]
You can disable this feature completely to avoid adding logic you don't need. (Game must be restart for reflect this option)

- Default value: false

==== Disable Module (Reboot Required) / [module]
You can disable this feature completely to avoid adding logic you don't need. (Game must be restart for reflect this option)

Expand Down Expand Up @@ -1104,11 +1074,6 @@ Specify where the message is displayed when a piece is repaired.
- Acceptable values: None, Center, TopLeft

=== [ #8 Automatic Mining ] / [automatic_mining]
==== [Deprecated] Disable Module / [module_disable]
You can disable this feature completely to avoid adding logic you don't need. (Game must be restart for reflect this option)

- Default value: false

==== Disable Module (Reboot Required) / [module]
You can disable this feature completely to avoid adding logic you don't need. (Game must be restart for reflect this option)

Expand Down Expand Up @@ -1158,11 +1123,6 @@ Specify a shortcut key to attempt mining. If a valid shortcut key is assigned to
- Default value:

=== [ #9 Automatic Pickup ] / [automatic_pickup]
==== [Deprecated] Disable Module / [module_disable]
You can disable this feature completely to avoid adding logic you don't need. (Game must be restart for reflect this option)

- Default value: false

==== Disable Module (Reboot Required) / [module]
You can disable this feature completely to avoid adding logic you don't need. (Game must be restart for reflect this option)

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14 changes: 6 additions & 8 deletions README.adoc
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@@ -1,5 +1,5 @@
= Automatics - Valheim Mod
:version: 1.4.8
:version: 1.5.0
:box: https://app.box.com/shared/static
:repositry: https://github.com/eideehi/valheim-automatics
:uri-base: {repositry}/blob/{version}/
Expand All @@ -21,6 +21,8 @@

Automatics is a mod that automates the tedious tasks of life in Valheim. Most of its features exist in existing mods, but it has been re-designed to make it easier for me to use.

IMPORTANT: This mod has been developed by an individual and is not associated with the game's developer in any way. Please refrain from asking the developer any questions regarding this mod.

== Features
[TIP]
Each of the features described below can be completely disabled using the "Disable Module" option in the configuration.
Expand Down Expand Up @@ -143,21 +145,17 @@ image:{uri-add-user-defined-object-image}[link={uri-add-user-defined-object-doc}

Open {uri-add-user-defined-object-doc}[docs/add-user-defined-object.adoc] to learn more about adding user-defined objects.

=== About deprecated options
Resources Directory / [resources_directory]::
Provided to load custom icon packs, this option will be discontinued in the near future as Automatics can now load custom icon packs from the BepInEx plugin folder.

== Supplementary explanation
=== Matching by "Display name" and "Internal name"
In some features of Automatics, there is an option that allows the user to add targets as needed. The "Display name" and "Internal name" are used to identify these targets. The display name and internal name are matched according to different rules.

Display name::
==== Display name
Display names are the names that appear in the game, such as Boar, Deer, Dandelion, etc. The matching rule for "Display name" is a partial match, meaning that if the target display name contains the specified string, it matches. It is case-insensitive.

Internal name::
==== Internal name
Internal names are the names used inside the game program, such as `$enemy_boar`, `$enemy_deer`, `$item_dandelion`, etc. The matching rule for "Internal name" is an exact match, meaning that if the target internal name is identical to the specified string, it matches. It is case-insensitive. Note that internal names for translations added by Automatics are prefixed with `@`, not `$`, as in `@internal_name`

==== Matching Samples
===== Matching Samples
.Target data
[%header]
|===
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