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Added example using retries, delay, and cleanup
Bumped up version.
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Edouard Poitras
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Aug 14, 2024
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,58 @@ | ||
use bevy::prelude::*; | ||
use bevy_local_commands::{ | ||
BevyLocalCommandsPlugin, Cleanup, Delay, LocalCommand, ProcessCompleted, Retry, RetryEvent, | ||
}; | ||
use std::time::Duration; | ||
|
||
fn main() { | ||
App::new() | ||
.add_plugins((MinimalPlugins, BevyLocalCommandsPlugin)) | ||
.add_systems(Startup, startup) | ||
.add_systems(Update, update) | ||
.run(); | ||
} | ||
|
||
fn startup(mut commands: Commands) { | ||
// Choose the command based on the OS | ||
#[cfg(not(windows))] | ||
let cmd = | ||
LocalCommand::new("sh").args(["-c", "echo Sleeping for 1s && sleep 1 && THIS SHOULD FAIL"]); | ||
#[cfg(windows)] | ||
let cmd = LocalCommand::new("cmd").args([ | ||
"/C", | ||
"echo Sleeping for 1s && timeout 1 && THIS SHOULD FAIL", | ||
]); | ||
|
||
let id = commands | ||
.spawn(( | ||
cmd, | ||
Retry::Attempts(2), | ||
Delay::Fixed(Duration::from_secs(2)), | ||
Cleanup::RemoveComponents, | ||
)) | ||
.id(); | ||
println!("Spawned the command as entity {id:?} with 2 retries and a 2s delay"); | ||
} | ||
|
||
fn update( | ||
mut process_completed_event: EventReader<ProcessCompleted>, | ||
query: Query<&LocalCommand, With<Retry>>, | ||
mut retry_events: EventReader<RetryEvent>, | ||
) { | ||
if let Some(process_completed) = process_completed_event.read().last() { | ||
if let Ok(local_command) = query.get(process_completed.entity) { | ||
println!( | ||
"Command {:?} {:?} completed (Success - {})", | ||
local_command.get_program(), | ||
local_command.get_args(), | ||
process_completed.exit_status.success() | ||
); | ||
} else { | ||
println!("Retry component removed from entity, exiting"); | ||
std::process::exit(0); | ||
} | ||
} | ||
for retry_event in retry_events.read() { | ||
println!("Retry event triggered: {:?}", retry_event); | ||
} | ||
} |
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Original file line number | Diff line number | Diff line change |
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@@ -1,4 +1,5 @@ | ||
use bevy::prelude::*; | ||
|
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// Coming soon. | ||
#[derive(Debug, Component)] | ||
pub enum Chain {} |